shivering effect
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shivering effect
I'd like to see a shivering effect when something blows up like it was in OTA.
Posting the same topic everywhere is bad, bad, bad!
DZHIBRISH wrote:I am not sure if any of you ever brought it up but i'd like to see
a shivering effect when stuff blow up like in OTA,if its doable of course.
zwzsg wrote:How comes this hasn't been MTR'ed already?
What I mean DZHIBRISH is that there have been countless threads on the subject, all ending in fierce debate between the "it looks pretty" proponents and the "it renders Spring unplayble" protesters.
For instance I'm going to say, in an undertone loaded way: There's a reason all TA online players type +noshake at the start of every game....
I agree a mixtur of what KDR said and minor shaking would give a much better result, both aesthetically and for the user. The backbuffer overlaying would take the sharpness out of the classic shaking style making it much smoother and make it look much more violent than it actually is. *trails off into rant*
However the doomsayers who think any kind of shaking in spring would be OTA style *omg I cant select my units* is just silly. Modders are intelligent to know that shakes are aesthetic and should never be that great unless it accompanies an explosion that blinds your screen in giant white flashes, rather small shakes when you're zoomed up close to a unit.
However the doomsayers who think any kind of shaking in spring would be OTA style *omg I cant select my units* is just silly. Modders are intelligent to know that shakes are aesthetic and should never be that great unless it accompanies an explosion that blinds your screen in giant white flashes, rather small shakes when you're zoomed up close to a unit.
I still would look to be tried the idea of making the mouse cursor follow the screenshake, and see if then, does it gives us the pretty of the screenshake without the negative effect of being unable to select units and give orders.
In TA, screen shake, while cursor stay in place. So what's under the cursor change randomly. And so you cant select or give order without risking giving a bogus order.
In TA, screen shake, while cursor stay in place. So what's under the cursor change randomly. And so you cant select or give order without risking giving a bogus order.
You can probably write a LuaRules script to create this effect. LuaRules gets
the UnitDestroyed() and UnitDamaged() call-ins for all units, and can use the
GetCameraState() and SetCameraState() call-outs. It would be best to have
the real version coded into the engine (and be optional), but the capability is
there in lua to play with.
the UnitDestroyed() and UnitDamaged() call-ins for all units, and can use the
GetCameraState() and SetCameraState() call-outs. It would be best to have
the real version coded into the engine (and be optional), but the capability is
there in lua to play with.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
You guys seem to think that shivering would be the violent shake of OTA.
Believe it or not, screenshakes cause one to be more immersed in the game, that said, slight shivers (I'm talking less than a 5 pixel jiggle here) on occasiaon can really make a game come alive. The stipulation would be that it needs to at no time affect/effect your ability to play the game.
Believe it or not, screenshakes cause one to be more immersed in the game, that said, slight shivers (I'm talking less than a 5 pixel jiggle here) on occasiaon can really make a game come alive. The stipulation would be that it needs to at no time affect/effect your ability to play the game.
- Ling_Lover
- Posts: 100
- Joined: 26 Sep 2006, 11:50
Re: shivering effect
EDIT:
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I don't see how the units would feel fear or cold when they see their friends being blown up.
Warning!!
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Sarcasmn may induce severe depression or
general psychological grievances, if not handled properly.
For further information ask your psychologist of trust.
DO NOT EAT!
Shiver?DZHIBRISH wrote:I'd like to see a shivering effect when something blows up like it was in OTA.
I don't see how the units would feel fear or cold when they see their friends being blown up.
Last edited by bwansy on 29 Mar 2007, 17:28, edited 2 times in total.