Dune Mod

Dune Mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Dune Mod

Post by Abokasee »

Dune Mod

Hi eveyone, I'm, going to make a dune mod, well rather I make the FBI's and you make the models s3o preferable, Models based on Emperor Battle for dune please, the first realease will have Atradies and Harkonen, then Ordos and Corrino (Corrino are Sadukar for those who don't know) then freman and Tielaxu , and then finally The guild and IX, so anyone want to help?

The mod base building will work via construction sites and cranes, there like nanolathe's able to build all the buildings at the begining (Players are encouraged to start off with basic buildings at start since higher tech ones will cost more)

Units will cost only metal/Spice, Energy is only used to keep your base and d-fence's working

Build tree:

Harkonen
Harkonen Are generally more agressive, with cheap horde units at start back up very strong unit later
Constrion yard
----------------Wind Trap=gives 25 E, Costs 250 M
----------------Spice Mine= Mines spice (twice the out put out of mohomine)
Costs 100 M, Takes -10 E
----------------Barracks=Trains infantry,All infantry can also build outpost
Costs 500 M Takes -5 E
++Harkonen Light Infantry: Standerd infantry. Costs 50 M
++Harkonen Trooper: Fire rockets,AT, limeted AA.Costs
90 M
++Harkonen Engineer: Repairs stuff. Cost 115 M
++Harkonen FlameThrower: Nuff said. Cost 175 M
---------------War Factory= Builds vehicles. Costs 1800 M, Takes -20 E
++Assualt Tank= Standerd harkonen tank can take a good
deal of punishment, and gives out just as
good. Costs 900 M
++Buzzsaw=Harkonen scout vehicle Cost 350 M
++Harvester=I've changed the use of this unit, its now a -
very strong unit which reclaims stuff quickly
Costs 1150 M
++Flametank=Tank with flamethrowers Costs 550 M
++Missle Tank=Fire lots of missles (like core catapult) Costs
1200 M
++Devastor=Massive Walker with 2 plasma cannons, dual -
Missle launcers, Very big self-d,Cost 2000 M
++Inkvine Catapult=Catapults large canisters of explosive
fluid which set units hit alight, or
seriously damaged. Cost 1025
---------------Hanger=Builds Aircraft Costs
++Gunship=Basic fighter, fires rockets (will work like a
normal fighter)
++AirDefencePlatform=Slow moving gunship, uses a
quad flak cannons, which used mainly
vs Air but also good vs ground
++AdvCarryall=Carries Vehicles, moves fast have good
health, when a way is found to carry more
than one unit in air, I will have it carry four
---------------Outpost=Radar Installation, has a small build radious hence
the name "Outpost" (only buids crane, barracks,
wall, and turrets)
---------------Flame Turret= A turret with a flame thrower
---------------Gun Turret= A turret with a heavy quad flak, good vs all
targets
---------------Wall=Nuff said
---------------Crane=Builds everything that construction yards build
---------------Palace=Nucualar silo

I could write the Atredis tech tree... but won't at this moment, but I will soon
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Dune Mod

Post by Pxtl »

Abokasee wrote:Dune Mod
Hi eveyone, I'm, going to make a dune mod, well rather I make the FBI's and you make the models s3o preferable, Models based on Emperor Battle for dune please, the first realease will have Atradies and Harkonen, then Ordos and Corrino (Corrino are Sadukar for those who don't know) then freman and Tielaxu , and then finally The guild and IX, so anyone want to help?
Yeah, I'll get right on that. Also, I've an MMORPGRTS project I'd love to have you onboard for - we've got a webpage and a design document and everything. We just need modellers, texturers, programmers, a server architect, concept artists, testers, musicians, voice-actors, and sound effects.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

FBIs are the easiest part, anyone can do those.

Also that sounds EXACTLY like Emperor.
Radja
Posts: 70
Joined: 30 Dec 2006, 19:48

Post by Radja »

wouldnt it be better to do an real (novel-based) dune mod instead of copying an existing copyrighted blasphem... non-novel-based game?

it would be nice, and more legal, to have a

fremen/atreides faction: stealthy and resistance, lack equipment aside from some stolen topters and the shai-hulud

corrino/benne geserit faction: much better equipment but not used to the terrain, must use their swissknives sardaukars, their alliance with bg gives them intel and maybe some stuff more

harko: bruteforce, porcy faction, they dont like the desert neither the desert likes them (maybe air/airdrop based faction with little intel available), they require lots of spice


dune was not a planet with resources (aside from the spice) so maybe a "metalmaker" spice-to-materials market economy would be more realistic, the thrill in dune is that mining resources is hard and is easy to lose expensive equipment to the worms... and that the main source of income is highly addictive!!


the problems i see is that the dune universe doesnt have much unit variety, the lack of random "sandworm ate my harvester" events, and in general a way to correctly give terrain advantages to fremen on the sands



but if you are not modelling this mod is probably as good as dead
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

guess i could give models a try, they' properly suck... oh well, you got to start some were
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

search the forum for Dune. A lot of people have tried and started Dune mods.

they tried and failed?

They tried and died.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

If you can texture and script you might be able to find people to do models for you

like the genral idea of a dune mod... I wish you luck on the learning to model texture and script part.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Ratte is doing a very very nice looking Dune mod. PM him.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Dune Mod

Post by zwzsg »

Abokasee wrote:Hi eveyone, I'm, going to make a dune mod, well rather I make the FBI's and you make the models
Very funny, but it doesn't work that way.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Dune Mod

Post by Pxtl »

zwzsg wrote:
Abokasee wrote:Hi eveyone, I'm, going to make a dune mod, well rather I make the FBI's and you make the models
Very funny, but it doesn't work that way.
Yeah, I was trying to be more subtle in my prior sarcastic comments, but I snickered hard enough that I think I ruptured something when I saw that phrase.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

NOiZE and me are working on a Dune mod, or at least we were. I do the modeling and he does the balancing/stat editing etc... I just haven't finished much yet and developement is stalled at the moment till I feel like working on it again. Going to be Dune II clone by the way, I don't like Emperor much except for some things (upgrades, regrowing resources and the worms).
KDR_11k wrote:FBIs are the easiest part, anyone can do those.

Also that sounds EXACTLY like Emperor.
Hmm I don't like fiddling with FBIs much. It's annoying... modeling and scripting is way more fun.
PS: It IS Emperor.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

rattle as a note, in english it would be written as "Noize and I"
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

rattle wrote:NOiZE and me are working on a Dune mod, or at least we were. I do the modeling and he does the balancing/stat editing etc... I just haven't finished much yet and developement is stalled at the moment till I feel like working on it again. Going to be Dune II clone by the way, I don't like Emperor much except for some things (upgrades, regrowing resources and the worms).
KDR_11k wrote:FBIs are the easiest part, anyone can do those.

Also that sounds EXACTLY like Emperor.
Hmm I don't like fiddling with FBIs much. It's annoying... modeling and scripting is way more fun.
PS: It IS Emperor.
Ok, I might, help I've got wings, just need to learn how do anmins and what to do texture with (and what the texture files?), I've got a Dune II freeware...
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

smoth wrote:rattle as a note, in english it would be written as "Noize and I"
I'll remember that.
Post Reply

Return to “Game Development”