Mod idea

Mod idea

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Mod idea

Post by DZHIBRISH »

How about a squad based mod?
U start out with a few units,each has its own ability.
The goal is to kill the resurracter.
Units die and he can resurract them if he stand close to em.
i am not sure if upgrades are possible but if they are than they should be implemented.
I think a squad based mod could be realy fun,maybe make it in a diff format than what i have offered...
GusBus
Posts: 21
Joined: 23 Mar 2007, 02:43

Post by GusBus »

it's possible, but it would require heavy modification of the engine. so i doubt that will get made...
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

to a certain level, Nanoblobs is somewhat like this.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Just have a factory as the commander. Then let the player spam out some units with the starting resources. There you go.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Zpock wrote:Just have a factory as the commander. Then let the player spam out some units with the starting resources. There you go.
Skirmish Stories.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

i was actually thinking it should be something like war evolution only u get a team of robots each a unique ability..not a single 1
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Well, do we have specific unit limits yet?
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

SinbadEV wrote:Well, do we have specific unit limits yet?
Yes.

edit. It may only be in the SVN version, though. I know that we were toying with specific unit limits in S44, but we always toy with the latest SVN build.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

yeah, that makes it cool then you could start with some amound of resource and a starting building, that building could build all the available units in the game and it would be up to the player to choose which units they wanted, but limit each type to 1 unit limit so they basically have to make one of each... have the factory use the trick where it stops working after it's build all of those units...

option 2 would be to get the lua startscripts working for multiplayer and just drop the right units into the start position with no con bots
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

unit limits are in now and working

no need for a dev version

if we wanted we could limit the krog in BA to one
Epsilon
Posts: 30
Joined: 26 Dec 2006, 23:58

Post by Epsilon »

Strategia wrote:
Zpock wrote:Just have a factory as the commander. Then let the player spam out some units with the starting resources. There you go.
Skirmish Stories.
Alternatively Fuck the Fark... kindaish. The FARK is more fun.
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