A few quick things before next release... - Page 2

A few quick things before next release...

Requests for features in the spring code.

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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

Go under Options>Program>Ignore List. Also, download KuPKlienT for a version with fixed ignore (no restart required).
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KDR_11k
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Post by KDR_11k »

Ignore doesn't filter talk out of the channels, even after restarting.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Nemo wrote:FREE suggestions? oh man, this is sweet...uh..I want a pony that can fly helicopters! And a magic calculator that cures cancer!

Spring would be win with a magic calculator that cures cancer.

Now, wait for it....












Trepan: "LUA already has a CreateMagicCalculatorCancerCure() function. I implemented it because I was bored and wanted something fun to do. Here's an example of a widget curing cancer: *screenshot*."

Tobi: "Instead of celebrating my birthday I spent the time adding features to spring. For example, this new optimization I did lets you run spring on a Commodore 64. "

JC: "Today I coded a pie dispenser for Command Engine. Yes, CE is that awesome"

Yeha: "Moooooo."
Oh my god i rofled out loud :lol:
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LordMatt
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Post by LordMatt »

KDR_11k wrote:Ignore doesn't filter talk out of the channels, even after restarting.
It isn't designed to atm, go bother IaMaCuPCaKe for feature requests.
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Mecha Sonic
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Post by Mecha Sonic »

Another feature request, I wish the developers would say what requests are even possible or how difficult they are to make. >_> Like what would happen if they were to remove auto-aim in FPS or how difficult it would be...
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KDR_11k
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Post by KDR_11k »

The "Autoaim" is the unit targetting another unit instead of a ground position. Without it guided missiles will never lock onto the target.
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Mecha Sonic
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Post by Mecha Sonic »

In that case, they can just make a tag to put in the weapon data (like autotarget=0, or something). I'm sure that would be easy, I hope.
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

it would be unneccessary..
Tobi
Spring Developer
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Post by Tobi »

Mecha Sonic wrote:Another feature request, I wish the developers would say what requests are even possible or how difficult they are to make. >_> Like what would happen if they were to remove auto-aim in FPS or how difficult it would be...
We (I at least) don't really have time for that. I usually skim through the request extremely quickly (ie. skipping most threads and only skimming those which look a bit interesting). Even then I don't have time to even start thinking about implementing one of them ;-)

But, this forum is useful to point people to who want to develop something for Spring and have no clue what is wanted :P
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rattle
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Post by rattle »

That and it's full of ideas which may work out in OSRTS as well.
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Crappage
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Post by Crappage »

Fanger wrote:it would be unneccessary..
You're unnecessary...
We (I at least) don't really have time for that. I usually skim through the request extremely quickly (ie. skipping most threads and only skimming those which look a bit interesting). Even then I don't have time to even start thinking about implementing one of them
I see. Maybe later then...
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Fanger
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Post by Fanger »

eh no...
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Crappage
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Post by Crappage »

eh yes...

Well the most important thing I hope that gets fixed is the side bug. Com Shooter and CombatLords are planning to have more than 8 sides and right now it's not possible...
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smoth
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Post by smoth »

that is not a bug... it is LIMITATION.

bugs are things like the aircraft going retarded and flying in circles or the refractive water drawing dark lines off into the distance.
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Crappage
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Post by Crappage »

WHATEVER, it's still something that should be fixed.
bwansy
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Post by bwansy »

Another suggestion:
For the right-click-drag movement command, automatically turn the units' heading towards the same direction as the green arrow after they have moved into position. This would be useful especially for groups of artillary and ships.
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Crappage
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Post by Crappage »

I was just messin around in one of the auto builds, and I noticed in Com Shooter that shots slowly fall after they pass their range limit. Will there be a tag to uh...not let it do that?
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Peet
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Post by Peet »

burnblow=1;
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LathanStanley
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Post by LathanStanley »

how about, on the metal / energy / unit sliders.. we get a NUMERICAL ENTRY !!!...

like, TYPE IN THE DAMN NUMBER!.

:roll:
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

P3374H wrote:burnblow=1;
That might not be exactly what he's looking for
Locked

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