Better grass
Moderator: Moderators
Better grass
Ok the grass could b better, althoughw e dont want 20 poly grass ebcause it's too numerous and we dont want to icnrease the amount of grass immensly because of slowdown.
I'm thinking multiple grass models with slightly different colours.
I'm thinking multiple grass models with slightly different colours.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I don't mind the grass. There are many more things I'd rather see changed. Have a look at the shots I posted in the Wee Spring thread of SWTA infantry roaming among the grass. I think it looks very nice.
Compare that grass to a professionally made game, such as Rome: Total War, and you'll see it is on par, if not better.
The only thing I can suggest relating to grass (and trees) is some shifting in the wind.
Compare that grass to a professionally made game, such as Rome: Total War, and you'll see it is on par, if not better.
The only thing I can suggest relating to grass (and trees) is some shifting in the wind.
i dont think we should limit any aspect of spring. computers are only becoming more and more powerful, when i buy something a little more classy i dont want there to be any poly limits to anything! there should be a dropdown box of options for many of the game aspects. ie:
grass detail:
-none
-2d
-low poly
-high poly
-extreme poly
-animate on/off
grass detail:
-none
-2d
-low poly
-high poly
-extreme poly
-animate on/off
The problem si how do we make the improovments in 2+ poly grass noticeable without incurring a great problem of how small and numerous grass is?
Any improovements on grass should involve numerous types of grass, wild grasses ordinary rgasses greater amounts of rgass, btu rgass itself doesnt need to eb any more complicated model wise, just a few different slight variations in size and colour anda sway in the wind and thats it, anything mro would be far too much overkill and the gain would not justify the means.
Any improovements on grass should involve numerous types of grass, wild grasses ordinary rgasses greater amounts of rgass, btu rgass itself doesnt need to eb any more complicated model wise, just a few different slight variations in size and colour anda sway in the wind and thats it, anything mro would be far too much overkill and the gain would not justify the means.
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- Joined: 30 Oct 2004, 14:14
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- Posts: 704
- Joined: 30 Oct 2004, 14:14