Music

Music

Requests for features in the spring code.

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GusBus
Posts: 21
Joined: 23 Mar 2007, 02:43

Music

Post by GusBus »

some music would keep the game going (when you hear nothing, its kinda boring)
it would also keep new people in the game and not end up leaving
i dont know i guess i just dont like all the dullness of hour's spent not hearing anything

of course the music need's to be made by the dev's
there are several tools that can make a tune without breaking any copyright
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Your new so before someone tells you.

This is what we call a "MTR" or Monthly topic rotation.

It is a feature request that many users frequently make but has yet to be fullfilled. I do also wish for this feature but it has not been granted yet.

Also, what drives players off is the current desync problem. The developers of spring are working on fixing it as we speak and I am confident that we will see more players stay once that is fixed.

although as always I am going to give this request a +1 because I still want it also :).
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Ditto. Desync is still the absolute top priority, but I'd love to see music as well - just to let mods totally complete their mood.
GusBus
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Joined: 23 Mar 2007, 02:43

Post by GusBus »

well of course, i hate the desync.
the good thing is that if these post's keep coming ever so once in awhile you might just get what you ask for eventually...
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

But not every other week...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'm worried about the bloat in filesize music would introduce to mods...
Caradhras
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Joined: 31 Jul 2006, 21:49

Post by Caradhras »

make it optional
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

We modders can include it in an optional d/l (a mutator type thing)
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

-1

I run winamp in the background thank you.
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Post by yuritch »

If the music is made as a mutator, that will create some problems. For example, let's say some mod has version A (w/o music) and a mutator A-mus (with music), everything else in both versions is the same. Then games A vs A and A-mus vs A-mus are possible, but A vs A-mus is not (mods are considered different), so in the end either everybody has to download the music version or everybody must play with no music (like now). Not much optional choices.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

that depends on how it's implimented... if Spring was told to ignore missing MP3 files or something it would be fine... meanwhile I had a great idea... or half an idea... anybody can tell me if/how to get lua to display a mini-web-browser or otherwise communicate with a web server?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It wouldn't be using MP3 either way because that format is patented and Spring wouldn't be legal in the US if it could decode it (you have to pay royalties I think).
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

Just include the music + playlist in the mod as a separate download for use with music player of choice?
ZellSF
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Joined: 08 Jul 2006, 19:07

Post by ZellSF »

-1

I run winamp in the background thank you.
Which has its obvious issues. Two volume controls to worry about as opposed to one. No way to make it change according to situations. If you want to make any modifications to the playlist, you'd have to set hotkeys or alt-tab (which can cause problems). Having to set up the media player before starting the game and after exiting it.
Also, what drives players off is the current desync problem. The developers of spring are working on fixing it
Uh, I thought they were working on resyncing, which is a different thing than fixing desyncing :P
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Post by Caradhras »

btw winamp uses to much ressources -> phail for non-highend comps.

Yes, there are thin players, but as ZellSF already mentioned, uncomfortable to use.

And in addition, lua ist the perfect tool, to manage the player, which could use the open format ogg (which already was mentioned 58684385 times yet)
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

And an integrated lua (scripting) player wouldn't lag your comp to deathl?
Caradhras
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Joined: 31 Jul 2006, 21:49

Post by Caradhras »

no, didnt think of a player, written in lua, just with an interface that can be accessed through lua.
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rattle
Damned Developer
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Post by rattle »

Caradhras wrote:btw winamp uses to much ressources -> phail for non-highend comps.
Winamp eats your ram, the older versions up to 2.92 (?) or something don't, though. Volume control is a minor issue, I think most players have globally available hotkeys (winamp does with a plugin or out of the box, dunno). Ingame music support would be nice none the less.
ZellSF
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Joined: 08 Jul 2006, 19:07

Post by ZellSF »

rattle wrote:
Caradhras wrote:btw winamp uses to much ressources -> phail for non-highend comps.
Winamp eats your ram, the older versions up to 2.92 (?) or something don't, though. Volume control is a minor issue, I think most players have globally available hotkeys (winamp does with a plugin or out of the box, dunno). Ingame music support would be nice none the less.
My issue wasn't with lack of volume control at all, but with separated volume control.

In other words, an issue Winamp has no way to fix.
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Caradhras wrote:btw winamp uses to much ressources -> phail for non-highend comps.
foobar2000
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