New map: Speed Ball

New map: Speed Ball

Discuss maps & map creation - from concept to execution to the ever elusive release.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

New map: Speed Ball

Post by TradeMark »

Download:
http://spring.unknown-files.net/file/2600/Speed_Ball/

Image

OWNAGE.

Play this instead of boring SpeedMetal games... Average playing time 15mins.

Good for 8-12 way FFA or 8v8 teams if you wanna see chaincomexplosions :D.

Never know who wins. You might own for a while, but then you get combombed or something x)

Disable units armap armguard armhlt armsnipe corap corhlt corpun for better gameplay.
Com ends, unlimited dgun, 2k/2k resources, random starting positions, are good settings.

Gameplay tips:
1) Vehicles are good.
2) Build nanotowers as much as possible.
3) SPAM.

Image
Last edited by TradeMark on 02 Apr 2007, 20:42, edited 4 times in total.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Awesome texture and impressive heightmap...
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Another Duck map..
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

screenshots?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Look at the UF.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I hate speedmetal concept, but this at least is the best thing you can do with it. If you could make ships and the edges of the circle went smoothly into the sea for aphib/ship bombardment it might be doing the very most you can with SM... which still isnt much
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Speedmetal is underrated
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Its not even worth a review.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

I didnt came here to ask reviews or anything, just spammed this map here so you can download it and play if you want.

Its pretty popular now. Played like 40 games today on it with 12 players.
And yes, i dont have life.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Hmhmm.
also try Speedstripe :shock: , Speedsquare 8) and Speedspeed :!:
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Nah. Balls are enough.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

speed comet wins IMO
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

It's pretty fun for an occasional quick silly game where you still use most units. I like it.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

yep, that's definitely speed metal in a circle
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Because it isnt a very long choke point there're now all sorts of new strategies available. Skill has in some semblance returned.

Still though, this style of map isnt the best, and normal maps can give better gameplay, but this is good for quick fun.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

TradeMark,


Nice map ... 8)

Looking forward to future maps ...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

rattle wrote:Awesome texture and impressive heightmap...

:lol: :lol:


I appreciate you, rattle.

And they claim the germans have no humour :(
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

hunterw wrote:yep, that's definitely speed metal in a circle
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Make a hole in middle and call it "speed donut"! :)

Im not really going to play it, but nice that someone tried to do a speedmetal style map worth playing... too bad that trying something impossible doesnt makes it become possible... :)
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

why oh WHY would a semi-respectable community member release a speedmetal-type map :cry:
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