For the next release - Page 2

For the next release

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

1: get flashget: http://www.amazesoft.com/download.htm
Download stuff from more then one place, paus the download, have everything sorted in a downloaded map...
It shows ads/popups, but only while it's running. NO spyware! (great program for dialupper like me^^)
2: What about we have some diffrent maps. Some 1 mbyte, 1 30-50 mbyte. We need maps to show off as some suggested. Even if plp whit dialupp may be scared away, we must show of the best side of spring to get a good community which= More map/mod/stuff makers +player to use em = more fun for us^^
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

You see, I think the best idea would be to offer 4 different maps for the light install, the ones that Gnome suggested.
Then for the big install, run a vote for it, but keep it under 100 megs.

And for us 56kers, we just have to download the core files for updates.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Thats the thing, we'd split th groups of maps into categories of size and release the top 4 or so in each as seperate options, to be cvhosen based on what bandwidth you can afford.

Such as a selection of <1mb maps then a similair selection of larger maps then a similair selection fo the largest maps<20MB
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: For the next release

Post by PauloMorfeo »

Fnordia wrote:... including a few of the new maps ... Possibly removing some ... which ones ...?
I hate map4. It is beautifull but the north has like 6 vents and south has none and it has loads of metal on places where you can't build a metal extractor, as well as alot of space where the terrain does not allows you to build.

To be added:
Core Prime Industrial Area (2MB) - It needs at least one metal map and this big one, seems to be the one most often played. The smaller Metal Heck (6MB) would also be nice.

Full Moon (3MB) - Good loocking small map which also has it's metal patches showing. The highly classical Comet Catcher (5MB) would also be a good addition to please the ones that want a bigger map and it has a nice rectangular shape to make up for team play, norht vs south.

Gods Of War v2 (7MB) / Gods Of War 2 (3MB) - One of these is almost a must. Especially if map4 is removed, leaving the maps pack with no map that has the players start separated by water. I prefer GOW v2 because it is smaller, making more intense fights and it is nice to play unbalanced fights of 3vs2. A bigger GOW2 or Green Isles (8MB) would also be nice.

So, removing one and adding at least 3 new maps (>=8 MBs-map4), would cover alot of diferent gameplays.

A map style that would still be missing, would be a full water map.

The size of a possible download, starts to make it look like having the game, the units pack and a «recomended» maps pack separated, like good ideas (if that ain't too much work).
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Map 4 is maybe a replace for the handycap thing.
And a good way to learn how to use geo vents.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

And is there a new compression system in sight? We could add more map (I think about Buggis work on the hpi format.)

(I've mad a 32*32 flat metal map with a repetative 512*512 texure. It take 20 mo and the pathfinder's files 30 mo. If I compress it, it only took 300 ko!)
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

Torrasque wrote:And is there a new compression system in sight? We could add more map (I think about Buggis work on the hpi format.)

(I've mad a 32*32 flat metal map with a repetative 512*512 texure. It take 20 mo and the pathfinder's files 30 mo. If I compress it, it only took 300 ko!)
You mean kb ? (ko is french)
Since the installation package is already compressed, adding compressed files in it won't make it smaller, I'm affraid
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

el_muchacho : I agree, what I said is very stupid :) I wished I can edit it before someone read it :)

edit : and yes, it was kilobyte.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

...

Post by hrmph »

Gnome's idea is on point. The map that DEFINITELY needs removing is map4. One player starts next to like 6 geysers on the one. I guess it could just be fixed. If I had to vote on a new map being included, I'd say CPIA or The desert triad2, or Green Isles V2. Personally I think Azure Rampart should _definitely_ be included, just because its such a highqualtiy low-size map.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Map4 is the only option for the amphibious battle script. I think this is why the map is intensely unbalanced.

Perhaps this is a reason worth keeping it for?

Has anyone considered simply opening it up and rebalancing it, rather than getting rid of it entirely?
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