Experience and Targeting...

Experience and Targeting...

Requests for features in the spring code.

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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Experience and Targeting...

Post by Fanger »

First Off I would really really really like to be able to disable experience modside... I dislike the experience system and the fact that I have no control over it.. I would like either to be able to disable it for the whole mod or have more control over it.. disabling is preferable...

Secondly I want control over targeting priority right now its based on cost.. yeah this is great... no wait its not because higher cost units are not always the higher danger nor do I want them somehow targeting items that they have NO LOS to due to expense..

Can we get some sort of priority set up anything..
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

All I can say is +1.
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