Interest Check: AA Classic - Page 5

Interest Check: AA Classic

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

yar, AA is a hard game when there are no free resources.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

I don't really see what the fuss is about.
If you don't like a mod, you can make as much forks as you want. That doesn't need to come with insults to the original mod.
Also, I find the spring community reather bulky. To get them from playing a mod is really hard. Most mods dont'get the attention they should. People play a mod, becouese many people play that mod. They do that, becouse many people play that mod, and so on.

(btw, the golden age of AA was right before the flash OPness, while the bears could still capture enemy comms. which is around v1.40 or so.)
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Pxtl wrote:
Drone_Fragger wrote:3.0?

It should be 2.24
Well, it's fair to be 3.0 as a reflection of the change of hands... although I don't really know how fair it is to Caydr to usurp his mod's name without his permission (Nixa doesn't have Caydr's permission, does she)? Even though it's abandoned, AA was his baby.

Possibly restart the number count and change the name slightly ("Nixa's Absolute Annihilation"?) would be the most reasonable.
Caydr doesn't go on the internets anymore I don't think.

NA would work. Nixa Annihilation.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

so what is the main balance changes from this next to BA?
turrets dont own com anymore and impulse is back in the house?
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

turrets still own coms afaik



if you play it like 2.11 you cant really go wrong




ps: while we are on old AA nostalgia - anyone remember when the reaper had a flamethrower kekekkee

EDIT: Released, see other thread
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

remove the defence damage bonus VS commander, its fail
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