New Map - Terra - Page 2

New Map - Terra

Discuss maps & map creation - from concept to execution to the ever elusive release.

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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I have to say the sky/cloud colours used look great.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Sample Desert Climate-Created by Forboding Angel

Sample Texture map: http://spring.unknown-files.net/file/25 ... esert.sd7/

This climate is ONLY for use with l3dt 2.5+. To import, extract to your resources/climates directory, then open l3dt, go to the climate manager, Load New.

It is fully functional, and looks kick ass right out of the box. Use this as a template for your own climates. If you look around in the climate manager, it's pretty easy to understand. I suggest you not change the bump map settings (weights/totals) until you are completely comfortable with making your own climates.

Image



Refer here: http://spring.clan-sy.com/phpbb/viewtopic.php?t=3941 For more info.
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Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

Gah, too bad UF always seems to lose connection for me.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Definately looks like a great map as far as expandability, and you gotta fight for territory.

Seems like all that needs done, is tweaking/smoothing the height map so that Kbots can get up all the hills a bit easier.

Main texture for ground level seems a bit bland, but as long as it plays well, who cares.

Good job, looking forward to playing this.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

this map rules btw
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