NTai XE10.1b
Moderators: hoijui, Moderators
hmmm
good news:- spacing now works
bad news:- it will only build along an axis drawn from the top left to the bottom right. By this i mean by the time it's built 5 buildings it has literally placed them in the bottom right. I realise this explanation is pants but i can't really think of a better way to explain it
good news:- spacing now works
bad news:- it will only build along an axis drawn from the top left to the bottom right. By this i mean by the time it's built 5 buildings it has literally placed them in the bottom right. I realise this explanation is pants but i can't really think of a better way to explain it
Code: Select all
else if(message.GetType() == string("unitdestroyed")){
if(G->UnitDefHelper->IsMobile(ud)==false){
G->BuildingPlacer->UnBlock(G->GetUnitPos(uid),ud);
}
this->valid = false;
return;
}
XE9.65 in a minute
Looks loads better, still some issues with spacing appearing later in the game and its difficult to tell why. Also attacking seems to work but only partially. Some units will go to the attck point but the majority never leave the vehicle plant. I'll send you the replay and some screen shots.
On the plus side though even with a very simple config NTai infested half the map very very quickly, if it actually used the attacking units properly it would be a very strong AI indeed.
On the plus side though even with a very simple config NTai infested half the map very very quickly, if it actually used the attacking units properly it would be a very strong AI indeed.
mwha my AI is the oldest spring AI in town you think I'd have learnt howto make them kick ass by now ^_^, it's all in the amount of effort put into the config and the skill the config builder has in playing the game.
Demo files arent really of any sue to me what with the driver issue. Does NTai move its attack units?
Demo files arent really of any sue to me what with the driver issue. Does NTai move its attack units?
I can't really be more helpfull than to say it move some. Around 80% remain next to the vehicle lab. With the remaining spacing issues my CPU got a bit bogged down as units were getting jammed up but even when there was a building being attacked close to the groups of troops they didn't move.
I don't know whether you have any map hack implemented but the AI seemed to respond to attacks rather than launch them... If you can give me some tests you'd like run i will run them but its hard to be precise as to what is happening as it seems quite random...
I don't know whether you have any map hack implemented but the AI seemed to respond to attacks rather than launch them... If you can give me some tests you'd like run i will run them but its hard to be precise as to what is happening as it seems quite random...
Yeah, I noticed this. It never scouts at all.DJ wrote: I don't know whether you have any map hack implemented but the AI seemed to respond to attacks rather than launch them... If you can give me some tests you'd like run i will run them but its hard to be precise as to what is happening as it seems quite random...
I think scouting is disabled at the moment, but yeah its a real issue cos it never actually finds a target to attack....
However from my basic testing with the simplest of configs NTai had around 4x the units that RAI had. If it had used those units to attack it would more than likely have won the game and the config only took 5 minutes to build!
However from my basic testing with the simplest of configs NTai had around 4x the units that RAI had. If it had used those units to attack it would more than likely have won the game and the config only took 5 minutes to build!