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deleteme

Discuss maps & map creation - from concept to execution to the ever elusive release.

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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

updated.. (delete)
Last edited by LathanStanley on 10 Apr 2007, 19:51, edited 1 time in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

No, you'd need to make the entire terrain out of a model and set terrain to invisible, and even then ships couldnt go underneath
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

where can i get the cactus model?
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

updated... (delete)
Last edited by LathanStanley on 10 Apr 2007, 19:50, edited 1 time in total.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

the cactus textures are a little too greenish. Ned to be more of a drab green imo. They just look funny on sand.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

updated (delete)
Last edited by LathanStanley on 10 Apr 2007, 19:51, edited 1 time in total.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Where are all the TDFs? I'm too goddamn lazy to make my own. :roll:
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

I'm anxious for a remake of the Urban Jungle maps... I LOVED those maps!!

Thanks... 8)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Moderators.. please delete the posts below Lathan's :Tue May 30, 2006 post This thread is for models as a general file download dump.
EnlightenedOne
Posts: 72
Joined: 31 May 2005, 18:34

Hmm

Post by EnlightenedOne »

Im working on urban jungle ness, i have a question for the people with the urban building with multiple stages, is it at all possible in the spring engine to have when one feature is destroyed and not reclaimed another feature be put in its place like say stage 2,3 and 4 of your model? (i hope some makes a tag for this that would be awsomely usefull(like a tag to give features a bubble collision field to block planes)?

I understand practically they can be placed in different positions as similar buildings but i dont completely follow the appeal of the same structure being redone four times maybe twice. Anyways guys happy modeling the cactuses look cool, back to urban map packing!... no wait reformatting first...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

enlightened one.. use that post to release your features in the future this is not a discussion thread it is a release thread.

to answer your question yes you can, see example below.:

featurereclamate= //what it turns into on reclaim(did not work in the past, may work now
featuredead=//when it is killed it will create this feature.
example from my building wrote: [LARGEBUILDING1]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=LARGEBUILDING1.s3o;
footprintx=12;
footprintz=8;
blocking=1;
hitdensity=100;
metal=5000000000;
upright=1;
damage=200;
featurereclamate=BUILDING1WST2;
featuredead=BUILDING1WST2;
reclaimable=0;
}

[BUILDING1W]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=building1.s3o;
footprintx=4;
footprintz=4;
blocking=1;
hitdensity=100;
metal=5000000000;
upright=1;
damage=200;
featurereclamate=BUILDING1WST2;
featuredead=BUILDING1WST2;
reclaimable=0;
}

[BUILDING1WST2]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=building1stg2.s3o;
footprintx=4;
footprintz=4;
blocking=1;
hitdensity=100;
metal==5000000000;
upright=1;
featurereclamate=BUILDING1WST3;
featuredead=BUILDING1WST3;
damage=400;
reclaimable=0;
}

[BUILDING1WST3]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=building1stg3.s3o;
footprintx=4;
footprintz=4;
blocking=1;
hitdensity=100;
metal=175;
upright=1;
featurereclamate=BUILDING1WST4;
featuredead=BUILDING1WST4;
damage=800;
reclaimable=1;
}

[BUILDING1WST4]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=building1stg4.s3o;
footprintx=4;
footprintz=4;
blocking=1;
hitdensity=100;
metal=75;
upright=1;
damage=400;
reclaimable=1;
}
EnlightenedOne
Posts: 72
Joined: 31 May 2005, 18:34

Thanks

Post by EnlightenedOne »

First of all thank you also can a moderator please delete this post and the two before it so this remains a release thread, may i also note that there is no mention of such an abaility in the fbi tag list can anyone pm me a location with an updated list if there is one? thanks and sorry all at once! :)
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