
Trademark, about quite a few of my maps have a height difference of 1000. Lowpass ftw. Instead of continuing the argument/debate, you should try your map with lowpass and get back to us. As an interesting note, for fun once I compiled a map at a height difference of 3000 using lowpass, oddly enough there wasn't any terracing like I thought there would be, either that, or I just didn't see it. It was an l3dt redrawn heightmap so that might have had something to do with it as well.