<:<~New Map~>:><~Amalthea V3~>

<:<~New Map~>:><~Amalthea V3~>

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LOrDo
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<:<~New Map~>:><~Amalthea V3~>

Post by LOrDo »

Thought you saw the last of this didn't you? Well, I did say I would be remaking but, though its not in SM3 like I initially said.
16x16, 20mb, 5vs5
Seperate Dry version available in other topic.

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TheFatController
Balanced Annihilation Developer
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Post by TheFatController »

I like alien looking maps, we don't get enough of them, earth sucks 8)
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rattle
Damned Developer
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Post by rattle »

^
...and this remembers me of wobble pudding with vannilla sauce. Mmm. :P
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Argh
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Post by Argh »

That map would look 1000% better as SM3. No more distortion on the hills.
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LOrDo
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Post by LOrDo »

Yeah but...then nobody would be able to run it. :(
SM3 maps are non-existant for a reason. What that is exactly, I dunno.
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

LOrDo wrote:Yeah but...then nobody would be able to run it. :(
SM3 maps are non-existant for a reason. What that is exactly, I dunno.
There are some sm3 maps about, the reason there are not many I think,, is because feature placement is difficult and there are some technical issues with the sm3 format that need sorting I believe, feel free to correct me anyone :?
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

well the fact that the lobby doesn't support sm3 is a bit of a damper as well...
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Argh
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Post by Argh »

I've looked at SM3 in new builds, and while I dunno about the Lobby yet, it's working pretty well in Spring in general. I have several SM3 maps I use for testing, and they aren't pretty, but they're perfectly functional.

Placing Features is pretty easy with Hugh's tool. I wish he'd come back and finish it, but I have a feeling he's gone for good.

And, in general, I think it would be wise for people to start building towards the future, instead of sticking with what you know. If you haven't noticed, the devs in general tend to respond to whatever is actively getting used and tested. I think half the reason SM3 has taken so long is that JC just hasn't seen people grab it by the horns and take advantage of its main features. Splatting and normal maps are both such giant steps forwards that I'm still not sure why you guys are being so hesitant.
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smoth
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Post by smoth »

so wait, argh, are you saying in the next build sm3 is usable?
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Argh
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Post by Argh »

I haven't had any serious problems with it, myself. No serious errors, water, etc., seems to render normally, and I've learned how to get control over the normal lighting, so that you can have stuff that looks like this:


Image


Maybe I should take one of my very ugly maps and make it a little more pro, so that you can see it in a newer build of Spring...
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Argh wrote:Splatting and normal maps are both such giant steps forwards that I'm still not sure why you guys are being so hesitant.
Lack of control over the normals blends for one.
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LOrDo
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Post by LOrDo »

It's also a lot more demanding in GPU so I hear.
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smoth
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Post by smoth »

could you pm me a link to your test map and a version of the dev so I can try I. I'll pm you what fps I get and if you need me to test other stuff I can.
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