http://news.bbc.co.uk/1/hi/technology/6457951.stm
Well aside from the incorrectly labeled 'Quake' spider-daemon the article makes some interesting points.
Even if it'll require a rather good pc currently to run the algorithms thats still a vast improvement over needing a super-computer, and of course the algorithms are open-source.
Computationaly cheap raytracing?
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Computationaly cheap raytracing?
Last edited by Deathblane on 16 Mar 2007, 17:58, edited 1 time in total.
They were back when they did that.AF wrote:AMD 1800 XP? They arent very good IIRC...
Either way raytracers have little to no benefit for games even if you can run them fast, all the cool stuff would slow it down too much so the net result doesn't look any different from the Doom 3 engine.
I recall a demonstration of realtime raytracing using Quake 3 that involved the arachnotron (is that what it was called?) because there's a model of it for Quake 3.