The idea is to change the reclaim features, level ground, start building workflow of builders.
LevelGroundImmediately (bool) would flatten the ground the moment the unit is spawned instead of having the builder do that, would also be useful for factory coms.
CrushFeature (int) would allow the construction to crush features like moving units do, the value would be identical to CrushStrength and builders would not bother reclaiming anything the construction can crush.
LevelGroundImmediately and CrushFeature tags
Moderator: Moderators
I would think a simpler approach for CrushFeature would be to add CrushStrength to static buildings. I realize that your "CrushFeature" tag has a slight syntactic difference (builder, not subject) but I think a focus should be made on expanding the use of current tags out to other unit classes rather than creating new tags.