..First modeling attempt.
Moderators: MR.D, Moderators
..First modeling attempt.
I know it sucks. Trying to improve but I can't think of any ideas.. so I made this. It can rotate around but I guess I didn't think that far in aiming and such x_x
I just found Spring, used to play TA some years ago, so I are newb... Hello. <.<
http:/<deletethis>/img.photobucket.com/albums/v291/Cazruzult/tower.png
It won't let me post the image because I'm too new. Blah.
I just found Spring, used to play TA some years ago, so I are newb... Hello. <.<
http:/<deletethis>/img.photobucket.com/albums/v291/Cazruzult/tower.png
It won't let me post the image because I'm too new. Blah.
Re: ..First modeling attempt.
You need to break it into parts one solid object cannot move spring/ta works on an object based system.
don't use inset and extrude like that. it is a beginner's mistake. the neck of the turret probably should not be a hour glass shape.
don't use inset and extrude like that. it is a beginner's mistake. the neck of the turret probably should not be a hour glass shape.
Re: ..First modeling attempt.
It's in two objects, the base and the turret so it can rotate a bit..smoth wrote:You need to break it into parts one solid object cannot move spring/ta works on an object based system.
don't use inset and extrude like that. it is a beginner's mistake. the neck of the turret probably should not be a hour glass shape.
Okay. Thanks for the tips.

lawl, I'm not even gunna start on how to help with that... The pics too small, anyways >.>
Trust me, it won't take much time before your efficient at it, but you need to kill polygons as much as possible. Another helpful tip would be to see what all you can do. The Model itself for my Gunship, with its pic (below), is outdated, I cut 700 polies... Somehow... But kept the main shape, and the important aspects and details.
Pic :
I cut polies by
A: Making sure not to inset and extrude.
B: Made cylinders with 6 sides at most, except for the main cannon.
C: Bridging rectangles and squares next to each other, then deleting the 4 polies in the middle.
PS: A poly is a polygon, which is a face. Just incase ya didn't know
Trust me, it won't take much time before your efficient at it, but you need to kill polygons as much as possible. Another helpful tip would be to see what all you can do. The Model itself for my Gunship, with its pic (below), is outdated, I cut 700 polies... Somehow... But kept the main shape, and the important aspects and details.
Pic :
I cut polies by
A: Making sure not to inset and extrude.
B: Made cylinders with 6 sides at most, except for the main cannon.
C: Bridging rectangles and squares next to each other, then deleting the 4 polies in the middle.
PS: A poly is a polygon, which is a face. Just incase ya didn't know
...Holy CRAP you're good.Snipawolf wrote:lawl, I'm not even gunna start on how to help with that... The pics too small, anyways >.>
Trust me, it won't take much time before your efficient at it, but you need to kill polygons as much as possible. Another helpful tip would be to see what all you can do. The Model itself for my Gunship, with its pic (below), is outdated, I cut 700 polies... Somehow... But kept the main shape, and the important aspects and details.
Pic :
Well, mostly, you should try to keep it as low as you can, but if ya gotta go high, then its okay..
Well, heres my idea of where the numbers are at...
<300 Poly - Rush Unit
300-600 Poly - Standard
600-1000 Poly - Not seen very often.
1000-2000 Poly - Super Unit-ish
2000+ - Super Unit, game ending/changing
Well, heres my idea of where the numbers are at...
<300 Poly - Rush Unit
300-600 Poly - Standard
600-1000 Poly - Not seen very often.
1000-2000 Poly - Super Unit-ish
2000+ - Super Unit, game ending/changing
Ah, thanks for the list.Snipawolf wrote:Well, mostly, you should try to keep it as low as you can, but if ya gotta go high, then its okay..
Well, heres my idea of where the numbers are at...
<300 Poly - Rush Unit
300-600 Poly - Standard
600-1000 Poly - Not seen very often.
1000-2000 Poly - Super Unit-ish
2000+ - Super Unit, game ending/changing
I made some sort of mortar tower that looks usable.. 300 polys. If I can figure out how to skin it/animate it/put it into a mod in the next few days I'll be happy. :>
Towers would need to rotate the turret to what they're firing at, is that not animation?Snipawolf wrote:Remember to research it, UV mapping is a lot easier than it sounds, animating is technically non existant for towers, putting it in is gunna be a pain...
Remember to use the wiki and study other peoples mods and examples.
UV mapping.. is that getting the parts needed to make a skin? I think I looked it up and went through it..
Thanks again for the advice.