Random WIP 2006-2011 - Page 5

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Is it going to be a big old floating platform of DEATH?

Cuase thats what it looked like.
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

Quite the contrary...
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Zoombie
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Post by Zoombie »

Hover craft?
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Zpock
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Post by Zpock »

Image

The hovertank is the most agile unit in the mod with good instahitting firepower but very weak armor.

The walkers chief advantage is heavy armor, but it has only moderate firepower (for its size and cost). It's designed to walk into the enemy lines and soak up damage.
Last edited by Zpock on 09 Mar 2007, 04:47, edited 1 time in total.
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Zoombie
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Post by Zoombie »

It looked big in the picture...

Cool.
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Snipawolf
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Post by Snipawolf »

IF your creatin your own mod you can always go and make a topic for it :-)
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

Well, first i'll have to come up with the mods name :lol:

I'm also considering if I should just keep everything secret for as long as possible or show all the mod progress. I don't know, maybe it's more fun to see the stuff for the first time in it's finnished glory... or see it growing?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

In my experience, show finished work. It just usually turns out better imo. That said, I demand a personal beta!!! *whipcrack*
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

WIP eh?

Well, heres something :D

(I was too lazy to make my own kind of bullet >.>)

Image

Those wheels look pretty good, for a 256x256 eh? Took me like 2 hours, I'll be sure to use those in the future :P
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Zpock
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Post by Zpock »

are you animating these tracks? looks neat.
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Snipawolf
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Post by Snipawolf »

I might, its time for me to to sleep though, I'll get on it tomorrow, after school
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Three issues:
1) the wheels look like alloy rims to me
2) the main texture is a green blob at the moment, I can hardly make out anything
3) the treads' sides shading is interrupted (gray lines). You should stitch the UV coords together (after flipping one of them)
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Yeah, i know about the wheels, I didn't know what else to try and do though.

About the camo, its supposed to look that way :P

Give me 5 mins and I'll have that tread problem fixed up.
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rattle
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Post by rattle »

It's not about the camo, there aren't any contour lines. I can't make out the shape. Or much of it.
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Snipawolf
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Post by Snipawolf »

I'll check on it, doesn't make a big difference to me, its pretty much two funny lookin cubes on the back and then it goes straight, then slopes downwards, not much to show, actually :?
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rattle
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Post by rattle »

It's better than a blob of spinach.
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Zpock
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Post by Zpock »

Here is a video showing off recent work in progress on my mod.

http://www.youtube.com/watch?v=tFGm7Gm8rRQ

Image

All the textures are very much placeholders still, but there are only 2 more planned units for this faction that are not modeled. Some factories and other buildings, Scripting, effects, and balance needs to be done. Maybe I will have some kind of limited beta version that a few people can play once the first side is decently complete and playable. More information will be released too and I'll sort of an announcing mod thread. So far I felt like doing "more work less talk".
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Hehehe, my gunship, I gave it a new texture, but I still classify it as a WIP cuz I ain't scripted em and shoved em in game yet. Pics for you?

Front:
Image

Back:
Image
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rattle
Damned Developer
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Post by rattle »

You're the next Agorm.
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Neddie
Community Lead
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Post by Neddie »

I wouldn't go that far, you've got flash, but you need to tighten up your texturing a little bit.
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