Radar Confusion

Radar Confusion

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Radar Confusion

Post by Zoombie »

So we have radar jamming and stelthing...but SupCom did something really cool that I've used to devastating effect against the enemy. The URC level one frigate is relatively weak, compared to the other sides, but it is far more dangers because it projects fake radar signatures. Meaning two of them look like an entire fleet on radar, making the other player flip out and send their entire fleet to handle it while you sneak your real fleet in and start blowing shit up.

The first time I did it too my friend, he swore at me for entire minuets. hehehehe...it got me into one of his island bases, that tactic sure did. Then on out he'd fly spy planes over supposed fleets to see which is which. Still confused the crap out of him. So I was thinking that Spring could use this. Maybe a: "FakeSig:" tag, the number denoting how many fake signatures there are?

I'd write a patch, but the only thing I'm good at writing are posts and full length novels, not C+ or whatever Spring uses.

What do you guys think?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Would be nice but difficult to implement without being too specific.

Also I believe you mean UEF, not URC. Though it'd fit the URC's style and Supcom does remind me a bit of EE or Earth (Humans, Robots and an Alien-tech powered Matriarchy?).
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Whopse. Yeah, I meant the UEF.
User avatar
Bobcatben
Posts: 120
Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

i seem to remember some 3rd party old ta doing that too.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Bobcatben wrote:i seem to remember some 3rd party old ta doing that too.
I heard of it but when I downloaded it, I realised it was merely an ultra cheap useless unit that you could spam alot it.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I suggested this elsewhere before we actually had access to Supreme Commander. Caydr and Smoth have both independently told me that, while interesting, we do need engine support for it.

I think it is, obviously, a good idea. Of the current mods, it may fit in with E&E, but aside from that, it is a move for future mods.
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

zwzsg wrote:
Bobcatben wrote:i seem to remember some 3rd party old ta doing that too.
I heard of it but when I downloaded it, I realised it was merely an ultra cheap useless unit that you could spam alot it.
That's all it was?
Post Reply

Return to “Feature Requests”