MD5 model format

MD5 model format

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

MD5 model format

Post by KDR_11k »

I'm requesting something big this time: Implementing the MD5 format into Spring. AFAIK the format is well documented and there are plenty of tools (including some opensource engines and interface plugins for modeling software) that can use it.

For those who don't know about MD5: It's the format that was introduced in Doom 3. MD5s come in several flavours like md5mesh and md5anim files. That's pretty self-explanatory, md5mesh files contain the mesh and skeleton while md5anim files contain animations. An md5mesh consists of several bodies (mesh parts) that are all rigged to the same skeleton.

MD5 is in ASCII and as such easy to read, it's a proven format that's used in commercial titles and it fulfills the needs we have for a model and animation format. It uses skeletal animation and supports weighted vertices (unlike, say, Half-Life 1's animation format).

Advantages would include being able to make animations in a 3d program instead of scripting them and animations being independent of the model so they can easily be shared between models that share a part of their skeleton. Also it wouldn't have to be restricted to one texture per model, instead allowing one texture per body.
User avatar
mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

If this were added beside current model formats, that would be good.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Yes, this would kick so much a$$...

Animation scripting is such b!tch at the moment...
Post Reply

Return to “Feature Requests”