ok heres my problem. something im doing in photoshop is destroying my heightmap generated in L3DT
all i did was use blending options and that little slider to get rid of the water so i could make the waterbed flat and traversable by units!?!
my heightmap is now very... steppy if that makes sens
any comments?
thanks alot
D.R
photoshop kills heightmap
Moderator: Moderators
Had the same problem my self.
http://spring.clan-sy.com/phpbb/viewtopic.php?t=9420
best solution as far as i'm concerned is to import your new heightmap into l3dt as "design map" and then in the design options turn all the sliders to the minimum so it wont change your map. that way l3dt redraws your map and you get rid of those contour lines.
http://spring.clan-sy.com/phpbb/viewtopic.php?t=9420
best solution as far as i'm concerned is to import your new heightmap into l3dt as "design map" and then in the design options turn all the sliders to the minimum so it wont change your map. that way l3dt redraws your map and you get rid of those contour lines.
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- Posts: 264
- Joined: 03 Sep 2005, 04:28
ive found the solution, for me at least, but i started and made a design my by hand in L3DT
the problem was that i was either, i was saving my map in a too low quality bit depth. or it could of been me changing it between grayscale and RGB all the while to make featuremaps and metal maps etc
well whichever it was the countours are gone now... only problem is water is too shallow
=p
D.R
the problem was that i was either, i was saving my map in a too low quality bit depth. or it could of been me changing it between grayscale and RGB all the while to make featuremaps and metal maps etc
well whichever it was the countours are gone now... only problem is water is too shallow
=p
D.R
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- Posts: 264
- Joined: 03 Sep 2005, 04:28