photoshop kills heightmap

photoshop kills heightmap

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Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

photoshop kills heightmap

Post by Dead.Rabit »

ok heres my problem. something im doing in photoshop is destroying my heightmap generated in L3DT

all i did was use blending options and that little slider to get rid of the water so i could make the waterbed flat and traversable by units!?!

my heightmap is now very... steppy if that makes sens

any comments?

thanks alot
D.R
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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Had the same problem my self.
http://spring.clan-sy.com/phpbb/viewtopic.php?t=9420

best solution as far as i'm concerned is to import your new heightmap into l3dt as "design map" and then in the design options turn all the sliders to the minimum so it wont change your map. that way l3dt redraws your map and you get rid of those contour lines.
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

ive found the solution, for me at least, but i started and made a design my by hand in L3DT

the problem was that i was either, i was saving my map in a too low quality bit depth. or it could of been me changing it between grayscale and RGB all the while to make featuremaps and metal maps etc

well whichever it was the countours are gone now... only problem is water is too shallow
=p
D.R
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

do not use the greyscale conversion. just work in greyscale.
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

i import it from L3DT in index colour so i have to convert it at least once
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I am sure you can get around that. I do, I use leveler TGA format when I export from worldmachine and I greyscale it without using the greyscale conversion. how to get a greyscale heightfeild output though is more a question for forboding, he has the badge of l3dt master around here.
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Best solution: Use GIMP. :-)
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