Project Spring roadmap
Moderator: Moderators
- WhiteBarsik
- Posts: 9
- Joined: 03 Mar 2007, 20:31
implement some sort of cpu benchmarking in unitsync.
run a predefined script that spams fighters, monitor the average cpu usage for a short time period, save it in a log file, and the lobbyclient wil read and show it.
then...
people can host big games for fast computers owners only without lag, while the slower ones can have some fun playing smaller games, without getting kicked because they are lagging a big game.
run a predefined script that spams fighters, monitor the average cpu usage for a short time period, save it in a log file, and the lobbyclient wil read and show it.
then...
people can host big games for fast computers owners only without lag, while the slower ones can have some fun playing smaller games, without getting kicked because they are lagging a big game.
jj i think ur looking for this thread: http://spring.clan-sy.com/phpbb/viewtopic.php?t=9636