UnityLobby - Page 40

UnityLobby

Discuss everything related to running Spring on your chosen distribution of Linux.

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What would u like to see implentent next (after next release should be tomorrow or day after at most)???

Poll ended at 20 Jul 2006, 01:04

Direct IP Multiplayer Games
7
54%
Chatroom (chat only for the moment)
1
8%
More Options for Configure Section
2
15%
More Options for Skirmish Section i.e colors teams spectators etc
3
23%
 
Total votes: 13

Rudirogdt
Posts: 82
Joined: 18 May 2006, 18:00

Post by Rudirogdt »

ok works now.


but spring doesnt 100%. i have no mouse corser ^
User avatar
kujeger
Posts: 91
Joined: 07 Oct 2004, 14:46

Post by kujeger »

hollowsoul wrote: Screenshots & svn info there aswell...
i.e someone want to make up new rank images ?
or help out with the coding
Just use the images here:
http://en.wikipedia.org/wiki/United_Sta ... k_insignia
They're all in the public domain.

If you use these they'll (mostly) match the ones in TASClient:
http://en.wikipedia.org/wiki/Image:US_Army_E-2.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-4.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-5.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-6.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-9_SGM.svg
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

thx kujeger i add them in abit.
In the meantime, were are people to comment on new version in the works ?
i.e
Image

U can run both on same system, since use diff places to store configs. So no excuse to not drop by ever now & then. And comment on UI changes...

I will be using http://www.thebestforumintheworld.com/i ... owforum=24
Once Online Battle is supported, and thats really all i need to work on now for it to be functional. Lobby Chat is supported
Last edited by hollowsoul on 06 Mar 2007, 23:23, edited 1 time in total.
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

Is it possible to join a game now with the new version, or just chat?
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Just chat, i should have battle working soon.
Just atm determined to beat up problem i having (had it in previous version aswell).

Updating Player Present / Ingame / AFK images in gtk.Liststore = a cpu killer when in a nice big channel i.e like #main...

Thinking of caching the updates and do in them in a batch with gui frozen or just disabled it altogether for now, and leave it to later to work on. Cause imo the cpu hit is not worth it
pktm
Posts: 57
Joined: 05 Aug 2006, 15:49

Post by pktm »

I'm not couraged enough to read the previous 40 pages, but did anyone proposed a search-function for the map-list? It's quite anoying to scroll through more than 400 maps if I want to start a new game. First, a trivial mapname-seacrh would be suffisent, as I mostly know which map I want. Later, some functions like search for maps who are only 4player would be usefull, especially for unexperienced players who just don't want to waste their time by playing a half thousand maps to know them :)

HTH, pktm
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Select any map and

then type a letter
will let u find the map based on name u enter

or

press Ctrl+S

Other than that u got sorting by columns atm

Bit of pain in old release since map previews arent cached, so there is abit of a delay (depending on how fast your machine is of course)
own3d
Posts: 129
Joined: 25 Aug 2006, 16:31

Post by own3d »

Had a quick run through the gui not fully but posted some feedback on what I tested. See the other forum http://www.thebestforumintheworld.com/i ... wtopic=149
User avatar
iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

you should lock this thread or your gona forever have people posting in both forums :P
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

i plan to once i get new version battle protocol working & yeah its a pain :-)
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

So far had some feedback on development version.
Been killing some bugs today & small improvements on UI.

Such as auto-scrolling, fixed close buttons.
Fixed PMing user when user leaves / joins server
Improved on cpu usage alot (bug in implentmentation is in old version aswell)

Battle Code is just getting started. Hopefully get more of it done tomorrow

Anyway preview screenshot.
Image

edit:- Removed original screenshot for one with last peep talking rubbish in main.

Its uses seperate config to store settings so no excuses, in not testing it out.
Last edited by hollowsoul on 08 Mar 2007, 23:22, edited 3 times in total.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

I suggest you replace the silly little tools with a badass-looking banstick.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Create or Find me an image with a decent enough license or public domain, so it can be dist with other linux distros :roll:

Atm spending time coding not learning to draw :P
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

A good idea for a ban image would be a red cicle with a line going through it.
User avatar
Icebird
Posts: 51
Joined: 29 Jun 2006, 20:17

Post by Icebird »

teh ban weapon

Image Image
http://trollz1.free.fr/img/ban.svg


this has however not been badass-looking certified
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Image

Image

Image

Image

Just some screenshots for new version...
Nearly there.
Need to add gui menu to change your player settings
Bot commands
Leave Battle
Generate script.txt
Launch Spring

Now would a good time to test out & someone to make up decent rank images etc
own3d
Posts: 129
Joined: 25 Aug 2006, 16:31

Post by own3d »

What were wrong with these you had in this screenshot:
http://img410.imageshack.us/my.php?imag ... ot4ut4.png
?
User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

own3d wrote:What were wrong with these you had in this screenshot:
http://img410.imageshack.us/my.php?imag ... ot4ut4.png
?
Yeah, those look great. If I remember correctly those are the official US army rank emblems that are already in the public domain. What's wrong with them?
own3d
Posts: 129
Joined: 25 Aug 2006, 16:31

Post by own3d »

I think this might be why:
This image displays an insignia of a rank in the US Army. International law requires these for combatant identification, therefore copyrighting rank insignias violates international law, and therefore this image belongs to public domain. This applies worldwide.

Note that the use of such symbols is restricted in many countries independently of the copyright status.
Now just how are they restricted and is this relevent to a spring lobby?
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Because there svg and rank 1 image looks bigger than than the rest because of the rest.
And if u read forums i taking a break from coding atm
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