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Just use the images here:hollowsoul wrote: Screenshots & svn info there aswell...
i.e someone want to make up new rank images ?
or help out with the coding
http://en.wikipedia.org/wiki/United_Sta ... k_insignia
They're all in the public domain.
If you use these they'll (mostly) match the ones in TASClient:
http://en.wikipedia.org/wiki/Image:US_Army_E-2.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-4.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-5.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-6.svg
http://en.wikipedia.org/wiki/Image:US_Army_E-9_SGM.svg
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- Joined: 06 Jun 2006, 19:49
thx kujeger i add them in abit.
In the meantime, were are people to comment on new version in the works ?
i.e

U can run both on same system, since use diff places to store configs. So no excuse to not drop by ever now & then. And comment on UI changes...
I will be using http://www.thebestforumintheworld.com/i ... owforum=24
Once Online Battle is supported, and thats really all i need to work on now for it to be functional. Lobby Chat is supported
In the meantime, were are people to comment on new version in the works ?
i.e

U can run both on same system, since use diff places to store configs. So no excuse to not drop by ever now & then. And comment on UI changes...
I will be using http://www.thebestforumintheworld.com/i ... owforum=24
Once Online Battle is supported, and thats really all i need to work on now for it to be functional. Lobby Chat is supported
Last edited by hollowsoul on 06 Mar 2007, 23:23, edited 1 time in total.
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- Joined: 06 Jun 2006, 19:49
Just chat, i should have battle working soon.
Just atm determined to beat up problem i having (had it in previous version aswell).
Updating Player Present / Ingame / AFK images in gtk.Liststore = a cpu killer when in a nice big channel i.e like #main...
Thinking of caching the updates and do in them in a batch with gui frozen or just disabled it altogether for now, and leave it to later to work on. Cause imo the cpu hit is not worth it
Just atm determined to beat up problem i having (had it in previous version aswell).
Updating Player Present / Ingame / AFK images in gtk.Liststore = a cpu killer when in a nice big channel i.e like #main...
Thinking of caching the updates and do in them in a batch with gui frozen or just disabled it altogether for now, and leave it to later to work on. Cause imo the cpu hit is not worth it
I'm not couraged enough to read the previous 40 pages, but did anyone proposed a search-function for the map-list? It's quite anoying to scroll through more than 400 maps if I want to start a new game. First, a trivial mapname-seacrh would be suffisent, as I mostly know which map I want. Later, some functions like search for maps who are only 4player would be usefull, especially for unexperienced players who just don't want to waste their time by playing a half thousand maps to know them :)
HTH, pktm
HTH, pktm
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Had a quick run through the gui not fully but posted some feedback on what I tested. See the other forum http://www.thebestforumintheworld.com/i ... wtopic=149
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- Joined: 06 Jun 2006, 19:49
So far had some feedback on development version.
Been killing some bugs today & small improvements on UI.
Such as auto-scrolling, fixed close buttons.
Fixed PMing user when user leaves / joins server
Improved on cpu usage alot (bug in implentmentation is in old version aswell)
Battle Code is just getting started. Hopefully get more of it done tomorrow
Anyway preview screenshot.

edit:- Removed original screenshot for one with last peep talking rubbish in main.
Its uses seperate config to store settings so no excuses, in not testing it out.
Been killing some bugs today & small improvements on UI.
Such as auto-scrolling, fixed close buttons.
Fixed PMing user when user leaves / joins server
Improved on cpu usage alot (bug in implentmentation is in old version aswell)
Battle Code is just getting started. Hopefully get more of it done tomorrow
Anyway preview screenshot.

edit:- Removed original screenshot for one with last peep talking rubbish in main.
Its uses seperate config to store settings so no excuses, in not testing it out.
Last edited by hollowsoul on 08 Mar 2007, 23:22, edited 3 times in total.
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- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
teh ban weapon

http://trollz1.free.fr/img/ban.svg
this has however not been badass-looking certified


http://trollz1.free.fr/img/ban.svg
this has however not been badass-looking certified
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What were wrong with these you had in this screenshot:
http://img410.imageshack.us/my.php?imag ... ot4ut4.png
?
http://img410.imageshack.us/my.php?imag ... ot4ut4.png
?
Yeah, those look great. If I remember correctly those are the official US army rank emblems that are already in the public domain. What's wrong with them?own3d wrote:What were wrong with these you had in this screenshot:
http://img410.imageshack.us/my.php?imag ... ot4ut4.png
?
I think this might be why:
Now just how are they restricted and is this relevent to a spring lobby?This image displays an insignia of a rank in the US Army. International law requires these for combatant identification, therefore copyrighting rank insignias violates international law, and therefore this image belongs to public domain. This applies worldwide.
Note that the use of such symbols is restricted in many countries independently of the copyright status.
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