Can people play for fun and not only to win ??? (IN BA !!!) - Page 5

Can people play for fun and not only to win ??? (IN BA !!!)

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Can someone explain to me why the comm is even transportable by L1 transport? I mean, while the comnapping/combombing are "legitimate" tactics, I would argue that they don't make the game any more fun. They provide a way to ruin the enemy's game entirely by a simple (but expensive) trick you do right at the start, skipping over all the fun art-of-combat stuff of managing troops and controlling territory.

Here's how I think about gameplay features (other than ones required for balance): if the game was _just_ this, would it be a fun game? For most things, the answer is "yes" - meanwhile, a game where you had only commanders, MTs, and transports, would that be fun? No, it would be boring and pointless.

Still, nobody will agree with me since all the hardcores are emotionally invested in the idea that ending the game 3 minutes in with an esoteric trick is critical to their enjoyment of Spring.
User avatar
drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

Pxtl wrote:Can someone explain to me why the comm is even transportable by L1 transport? I mean, while the comnapping/combombing are "legitimate" tactics, I would argue that they don't make the game any more fun. They provide a way to ruin the enemy's game entirely by a simple (but expensive) trick you do right at the start, skipping over all the fun art-of-combat stuff of managing troops and controlling territory.

Here's how I think about gameplay features (other than ones required for balance): if the game was _just_ this, would it be a fun game? For most things, the answer is "yes" - meanwhile, a game where you had only commanders, MTs, and transports, would that be fun? No, it would be boring and pointless.

Still, nobody will agree with me since all the hardcores are emotionally invested in the idea that ending the game 3 minutes in with an esoteric trick is critical to their enjoyment of Spring.
thanks Pxtl ... you have all said ...

i'm very agree with u !!!!!!!!!!!!!!!!!!!!!!!

:lol: :lol: :lol: :lol: :lol:
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

I don't particularly mind having commanders transportable by T1 transports, but when T3 changed to be non-transportable in BA for no real reason I was kind of annoyed, especially when nobody would actually answer why you could carry a com but not T3, just saying "THATS HOW IT WORKS OK I DON'T KNOW WHAT YOU MEAN".
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I don't really care, it adds some energy to the early game where you have to pay attention.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

There are other reasons why comm can be transported by L1 transport other than simply to comm bomb. Starting air (for whavever reason) you can use an atlas to transport your comm around and build mex, llt etc. You can put him on top of hills that would take ages (or impossible) to climb, you can pick him up and fly him away when you see that the enemy is going to kill him if he stays where he is. etc etc etc.
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

also you can move him behind enemy lines to build defenses in the enemy's area before they expand to that area.

People have this unreasonable expectation that if they build enough HLTs in one area, then that area should stay alive and defended no matter what until the game is over or a krog comes at it. combomb helps make things more dynamic and forces players to think on their toes. Many players don't want to think so hard when playing, they just want to relax and build some defenses and then wait until they have a lot of super power units and attack, so they dislike combombing which ruins their carefully laid out plans.
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

I'm playing for fun all the time, that's why you will rarely see me in a real fight. I like to build up much defences and let the ai, or a mate (most time we also play 2 vs 3+ ai's (that's also why I'm so eaeger about aggresive, massive attacking ai's ^^)) fight me (or the other way around with my mate).

Yeah I'm a porcer (it's called like that , right?). I don't know if I could play offensive, I just don't want to ^^
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Pxtl wrote:Can someone explain to me why the comm is even transportable by L1 transport? I mean, while the comnapping/combombing are "legitimate" tactics, I would argue that they don't make the game any more fun. They provide a way to ruin the enemy's game entirely by a simple (but expensive) trick you do right at the start, skipping over all the fun art-of-combat stuff of managing troops and controlling territory.

Here's how I think about gameplay features (other than ones required for balance): if the game was _just_ this, would it be a fun game? For most things, the answer is "yes" - meanwhile, a game where you had only commanders, MTs, and transports, would that be fun? No, it would be boring and pointless.

Still, nobody will agree with me since all the hardcores are emotionally invested in the idea that ending the game 3 minutes in with an esoteric trick is critical to their enjoyment of Spring.
I agree with you :P
I just had a idea: why some lover of no combing edit BA so the com doesnt dies that "dramatically" anymore and release it? :P
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Lifting your com is about the most fun thing to do
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Paralysing enemy comm and converting it to your side is much more fun ^^.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Hellspawn wrote:Paralysing enemy comm and converting it to your side is much more fun ^^.
lol look who stopped by...
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Hellspawn wrote:Paralysing enemy comm and converting it to your side is much more fun ^^.
You can capture atlas transports with your commander if he gets napped, provided that the opponent doesnt self D it too soon, or fly it over your anti air. Anyone that knows this could easily avoid being captured.

Also tested last week how long it takes to capture comm and its a LONG LONG time.
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

I only play with rank 2 or up noobs, never rank 1 your guarented to get rushed.
User avatar
drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

DemO wrote:You can capture atlas transports with your commander if he gets napped, provided that the opponent doesnt self D it too soon, or fly it over your anti air. Anyone that knows this could easily avoid being captured.
good to know that ^^
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

Pxtl wrote:Can someone explain to me why the comm is even transportable by L1 transport?
probably just due to heritage

commnapping has been around since the release of OTA
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Because there's no reason for the com not to be transportable.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

true, but lots of players need the game to be child-and-idiot-proof before they can actually play the game
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

maybe its just a whiney minority
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Hurm. The learning curve is steep for most of Spring content, but I've always though RTS should be for the atypically and unfortunately intelligent.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

IMHO thats not really because of the content themselves, but more because of the lack of content: ie. single player missions / tutorials. Flattening the learning curve by making the max complexity lower loses us pro players, whereas flattening the learning curve by making the "slope" longer (and keeping same max complexity) doesn't lose us pros and does win us the noobs.
Post Reply

Return to “Ingame Community”