More or less. As I said, there are some fixes to do. But yes, a more complex game mechanic would warrant a fork/mutator, imho. This mod will be niche anyway, it will never be a full fledged mod like BA. So I think it should not become too complex, you should have to spec one game an be able to play pretty well after that. Imho this is why nobody really plays Nanoblobs, it became too complex a game for quick fun, but too abstract to be appealing for many people wanting to learn an in-depth and involving gameplay. So yeah, I'd like to keep KP as simple as possible, at least in the main version.smoth wrote:so boirunner, are you saying that the current version you would like to be kept as unmodified and all modifications after this to be mutators so we can preserve the origonal concept?
If any one you disagrees and feels the game would benefit from additional units or factions or whatever, please go ahead and add them and make a mutator. I look forward to playing it :D