Big economy or big bomb? - Page 2

Big economy or big bomb?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

Masse wrote:
Uberleechen wrote:Hell, I've seen 4+ advanced fusions put together.
With 10+ flak cannons all together pushed right up to them.
Needless to say, that couldn't stop a dozen bombers from blowing the whole thing.
My first wave of gunships didn't scratch it though.
haahahahaha stupetest thing ive ever heard :D
dont think ... i prefere to explose 4 fusion in a same time and not all my base than to explose 4 times 1 fusion ... its a choice ...
moreover ... if ennemy explose 1 fusion in your base the game is finish (99.99%) if he exploses 4 fusion its 100% :D
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

sometimes I will bunch stuff together so they can all be in range of my nano towers, that's about it.
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drolito
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Joined: 06 Feb 2007, 09:44

Post by drolito »

that's always that for me jackalop ... i make 4 nano for built an advanced fusion and i construct others at the same place after ^^ if they destroy one im finished ...
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

drolito wrote:that's always that for me jackalop ... i make 4 nano for built an advanced fusion and i construct others at the same place after ^^ if they destroy one im finished ...
Reclaim the nanoturres then rebuild em in other place? Its better than having a big base "autodestruction button" waiting to be pressed... :P
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

a few nanotowers here and there in vital places are good tbh
manored
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Post by manored »

Dragon45 wrote:a few nanotowers here and there in vital places are good tbh
A few advanced fusion reactors packed togheder are not... :P. You dont really need to reclaim then if you dont fell like it...
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drolito
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Joined: 06 Feb 2007, 09:44

Post by drolito »

when u know the disaster of ONE advanced fusion ... its really the same if 4 in the same place ... its better then because u have only one point to defend !
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MR.D
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Joined: 06 Aug 2005, 13:15

Post by MR.D »

Well I sopose you can look at it this way.

#1. Whats the point in spreading out advanced fusions, just means more of your base destroyed, if the enemy can swoop in and blow up 1 in a single strike, game is over anyway, so might as well make it quick and put them all together to keep the damage at a single point.

That way only your base area is destoyed and the damage is localised, instead of spread out over a huge area.

Build Regular Fusions instead, and keep them spread out, more targets means you buy more time to react to an attack.

Ok, so whooptie doo, you still got another one left that didn't get blown up.

I can guarantee you that losing the first one took out some pretty important stuff that will take a long time to rebuild.

If you're speaking about a Heavy Bomber attack(which it almost always is) using Hurricane/Pheonix, that super expensive Nuke that you call a Advanced Fusion is going to die if as little as 6-7 bombers hit their mark in 1 strike.

#2. With Moho Metal Makers (MMM), there is no excuse for not spreading them out, their death explosion is minute in comparison to other high cost resource buildings.

Keeping them spread out won't damage your entire base as result.

Honestly, if you're worried about sombody striking at your advanced fusion, you've been porcing too long and deserve to die.
:-)
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

One advantage to adv. fusions is that they're really, really tough. Unless a concerted attempt is made to destroy them all at once, they'll frequently survive a battle in which several fusions would have been destroyed... and if a unit doesn't die, it lives.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Pxtl wrote:One advantage to adv. fusions is that they're really, really tough. Unless a concerted attempt is made to destroy them all at once, they'll frequently survive a battle in which several fusions would have been destroyed... and if a unit doesn't die, it lives.
If you're talking about BA, they did use to have 20,000 hp but that's been reduced to 8500.
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Pxtl
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Post by Pxtl »

tombom wrote:
Pxtl wrote:One advantage to adv. fusions is that they're really, really tough. Unless a concerted attempt is made to destroy them all at once, they'll frequently survive a battle in which several fusions would have been destroyed... and if a unit doesn't die, it lives.
If you're talking about BA, they did use to have 20,000 hp but that's been reduced to 8500.
When did that happen? I haven't built one in years, so it's news to me.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Pxtl wrote:
tombom wrote:
Pxtl wrote:One advantage to adv. fusions is that they're really, really tough. Unless a concerted attempt is made to destroy them all at once, they'll frequently survive a battle in which several fusions would have been destroyed... and if a unit doesn't die, it lives.
If you're talking about BA, they did use to have 20,000 hp but that's been reduced to 8500.
When did that happen? I haven't built one in years, so it's news to me.
Second release of BA I think. It makes them a lot less useful.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

drolito wrote:when u know the disaster of ONE advanced fusion ... its really the same if 4 in the same place ... its better then because u have only one point to defend !
Luls, and you lose all your e instead of just 25%. :roll:
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

I tend to cluster buildings out of laziness.

My philosophy is that, if I'm having to worry about my resource production chaining and the like, I probably lost the game anyways.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

Hum... you dont really need to make the adv in the middle of all your important stuff... :P . In some maps like small supreme you have a lot of land space so you can make it outside your base and make a lot of flaks around him.
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Felix the Cat
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Post by Felix the Cat »

manored wrote:Hum... you dont really need to make the adv in the middle of all your important stuff... :P . In some maps like small supreme you have a lot of land space so you can make it outside your base and make a lot of flaks around him.
Some maps like small supreme are crappy porc/tech maps; on good maps, if you build advanced fusions, you're probably playing against emptyai.dll.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Felix the Cat wrote:I tend to cluster buildings out of laziness.

My philosophy is that, if I'm having to worry about my resource production chaining and the like, I probably lost the game anyways.
Or your oponent has a single fighter bomber causing havoc! :P

Fixed next version though, Nemo assures me that the CollisionSphereScale tag i made has leveled the AA vs. Aircraft playing field.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

FLOZi wrote:
Felix the Cat wrote:I tend to cluster buildings out of laziness.

My philosophy is that, if I'm having to worry about my resource production chaining and the like, I probably lost the game anyways.
Or your oponent has a single fighter bomber causing havoc! :P

Fixed next version though, Nemo assures me that the CollisionSphereScale tag i made has leveled the AA vs. Aircraft playing field.
Oh boo, I was talking about BA. Of course I spread out supply depots in 1944...
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