sharring of map resources
Moderator: Moderators
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- Posts: 264
- Joined: 03 Sep 2005, 04:28
sharring of map resources
hello
im in the process of building a wiki page for the uploading and sharing of map resources.
i thought this was neccesary for several reasons
anyway, im afraid i cant upload my stuff at the moment because im using the wrong computer but heres the link
wiki
if you need to upload images
photobucket
or any other kinds of files not supported by; or too large for photobucket
host-a.net
also i believe that you can upload files direct to the wiki, but if avoidable im told you should upload to other sites to take strain off of the server
i welcome all contributions and critique and if the consensus is against me ill happily take down the whole thing
hope someone likes it
D.R
im in the process of building a wiki page for the uploading and sharing of map resources.
i thought this was neccesary for several reasons
anyway, im afraid i cant upload my stuff at the moment because im using the wrong computer but heres the link
wiki
if you need to upload images
photobucket
or any other kinds of files not supported by; or too large for photobucket
host-a.net
also i believe that you can upload files direct to the wiki, but if avoidable im told you should upload to other sites to take strain off of the server
i welcome all contributions and critique and if the consensus is against me ill happily take down the whole thing
hope someone likes it
D.R
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- Posts: 264
- Joined: 03 Sep 2005, 04:28
i wasnt expecting people to upload entire texture maps.
texture maps are only huge because theyre saved as bmp's which is a raw image file. saveing it as a compressed image file (like jpg) its much much smaller.
my current map goes from 1.27GB .bmp to 30MB jpg
i was expecting people more to upload the parts that make a texture map. L3DT users can upload different climates for like a desert map that they did
or say you did a snow map and you edited the geovent file.
or made a seamless tile
or a feature pack containing some rocks
D.R
texture maps are only huge because theyre saved as bmp's which is a raw image file. saveing it as a compressed image file (like jpg) its much much smaller.
my current map goes from 1.27GB .bmp to 30MB jpg
i was expecting people more to upload the parts that make a texture map. L3DT users can upload different climates for like a desert map that they did
or say you did a snow map and you edited the geovent file.
or made a seamless tile
or a feature pack containing some rocks
D.R
Ok, so a heightfeild is nothing? or a feature/metal map?manored wrote:Texture maps are actual the only things that occup real space...LOrDo wrote:Wouldn't that take up a HUGE amount of space? Texturemaps alone are hundreds of mb.
when we get sm3 we will also have several other greyscale images to contend with.
feature, height and metal maps are 64 times smaller than a texture map, so I guess that if you compare em to it we can say "no".smoth wrote:Ok, so a heightfeild is nothing? or a feature/metal map?manored wrote:Texture maps are actual the only things that occup real space...LOrDo wrote:Wouldn't that take up a HUGE amount of space? Texturemaps alone are hundreds of mb.
when we get sm3 we will also have several other greyscale images to contend with.
