Units Fail to Complete orders after being Given or .take - Page 3

Units Fail to Complete orders after being Given or .take

Requests for features in the spring code.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I was just poking fun at your all caps "no exceptions".
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

But of course I was referring to allied transfers. ;)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Agree. Always said that giving units to enemies should NEVER be allowed, unless a .cheat is enabled. It just ruins games. Even FFA. Then the turn-off code could be removed.
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