my very first tries to compile a map worked wonderfully, but at some point, any map I would compile suddenly started to turn all reddish.
Curiously the mini-map always works fine. The detail texture is also visible. Can all be seen on the screenshot.
hxxp://img141.imageshack.us/my.php?image=screen007jd9.jpg (change hxxp to http)
Any ideas? Am I making some horribly obvious noobish mistake? Did search the forum, couldn't find anything.
Thanks
oh, and of course the smd:
Code: Select all
[MAP]
{
Description=test;
TidalStrength=24;
Gravity=128;
MaxMetal=0.05;
ExtractorRadius=128;
MapHardness=256;
AutoShowMetal=1;
DetailTex=shedeki.bmp;
[ATMOSPHERE]
{
FogColor=0.8 0.8 0.8;
FogStart=0.9;
CloudColor=0.9 0.9 0.9;
SkyColor=0.1 0.15 0.5;
SunColor=1.0 1.0 1.0;
CloudDensity=0.55;
MinWind=12;
MaxWind=24;
}
[WATER]
{
WaterSurfaceColor=0.4 0.6 0.8;
WaterPlaneColor=0.4 0.6 0.8;
WaterBaseColor=0.4 0.6 0.8;
WaterAbsorb=0.004 0.004 0.002;
WaterMinColor=0.1 0.1 0.3;
WaterDamage=20;
}
[LIGHT]
{
SunDir=0.37 0.21 1;
GroundAmbientColor=0.8 0.8 0.8;
GroundSunColor=1 1 1;
GroundShadowDensity=0.8;
UnitAmbientColor=0.3 0.3 0.3;
UnitSunColor=0.8 0.8 0.8;
UnitShadowDensity=0.8;
SpecularSunColor=0.8 0.8 0.8;
}
[TEAM0]
{
StartPosX=1000;
StartPosZ=1000;
}
[TEAM1]
{
StartPosX=7000;
StartPosZ=7000;
}
[TEAM2]
{
StartPosX=7000;
StartPosZ=1000;
}
[TEAM3]
{
StartPosX=1000;
StartPosZ=7000;
}
[TERRAINTYPE0]
{
name=grass;
hardness=1;
tankmovespeed=0.8;
kbotmovespeed=0.7;
hovermovespeed=1;
shipmovespeed=1;
}
[TERRAINTYPE1]
{
name=rock;
hardness=2;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TERRAINTYPE2]
{
name=sand;
hardness=0.6;
tankmovespeed=0.5;
kbotmovespeed=0.6;
hovermovespeed=1;
shipmovespeed=1;
}
}