Supreme commander.... - Page 2

Supreme commander....

Post just about everything that isn't directly related to Spring here!

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

zoombie supcoms effects are dull and uniteresting. I want more color too my zip-pow. There is no color to the explosions just white globs.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

That's one thing that does bother me. Not as much as you, i think, but yeah...I think the explosions should have more orange in them.

Then again, there's already a full mod out for the game. It's a "draggable UI" mod that allows you to move around parts of the UI to your liking. So I expect new explosion mods will be created by like minded people. Or even me, who knows.

But other than the explosions, I'm pretty happy with the effects. Everything but the flack explosions. They're not black enough for flack, in my eyes at least.

But the game is still lots of fun.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Personally I like supcom. It's a neat game. And OMGWTFPWNZORZ!?!?!?! I can play spring AND SUPCOM AT THE SAME TIME????!?!??!?? ZOMG!!!!?>??!!??!?! :roll:

Jesus, you people are incapable of multitasking and liking more than one thing at a time.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I think supcom is okay, just nothing near what it should have been. and its not aimed at the diehard RTS players, because there control and interface just isnt good enough, and the balancing and economy is frankly a joke. the engine has potential though, so I wont uninstall it until Ive tried to big mods that should be on the way. the two arguments tend to be
FOR: its shiny and neat
AGAINST: gameplay, gui and unit control is suck

a mod could change most of that, but for now, Im sticking to spring
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

BTW, a feature I didn't find in the beta: Does SupCom have an attack move/fight command?
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smoth
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Post by smoth »

Forboding Angel wrote:Jesus, you people are incapable of multitasking and liking more than one thing at a time.
my copy of dark messiah, daw of war and (a japanese sex game I am not listing here) would say otherwise.

*edits* and dawn of war looks better then supcom imo.*edit*
Bhaal
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Joined: 03 Jan 2006, 19:54

Post by Bhaal »

BTW, a feature I didn't find in the beta: Does SupCom have an attack move/fight command?
yes alt + right click
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

smoth wrote: my copy of dark messiah, daw of war and (a japanese sex game I am not listing here) would say otherwise.
Yeah it's good to try different th-


wtf?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

imo their waypoint dragging system is nothing short of revolutionary and should be portedto spring immedietly, as should the factorys and the ability to make our shields workthe way supcom has (which modders have had issues with for quite a while).

Their actual control of single units is a problem, mainly because us here are so used to lots of little controls from spring that supcom doesnt have, however I believe that the creators intended users to never need those sorts of controls to begin with, but could easily add them in.

My only qualm with supreme commander is the delay in issuing orders, which is tiny at the beginning but when you've got lots and lots of units and your 50 minutes into a game, the delay can be upto 10 seconds which really annoys me, I want instantaineous reaction to orders.

Also notice that the minimap isnt a minimap at all but a fully zoomed out picture in picture. Try zoomign with the cursor over the minimap and you can zoom all the way in onto individual untis.
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KDR_11k
Game Developer
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Post by KDR_11k »

Smoth: What you don't say will be used against you. Therefore we have to assume you're playing Water Closet.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

japanese sex game?
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Neddie
Community Lead
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Post by Neddie »

Technically, it is a simulation storybook. There is a sub-genre of simulation/adventure games in Japan which caters to the hentai or "perverted" audience with interactive stories and sexual themes among animated characters. While there are some titles in other genres with similar sexual content, they are not as common.

If you're going to write a book on video games, you have to have a gimmick. My gimmick was complete inclusion of all genres and subgenres.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Sex game? WHERE!

And by that I mean: Another thing spring needs to...steal from SupCom is those awsome napalm bombers. Why isn't there napalm bombers in Spring?
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

'Cause nobody's made Spring: Vietnam
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Neddie
Community Lead
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Post by Neddie »

Deathblane wrote:'Cause nobody's made Spring: Vietnam
Yet...
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smoth
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Post by smoth »

neddiedrow wrote:Technically, it is a simulation storybook. There is a sub-genre of simulation/adventure games in Japan which caters to the hentai or "perverted" audience with interactive stories and sexual themes among animated characters.
Sexual themes... get out of tokimeki memorial... I actively screw in mine.
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Candleman
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Joined: 08 Sep 2005, 07:30

Post by Candleman »

You mean you have sex with your game?
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

Candleman wrote:You mean you have sex with your game?
So thats what the CD Hole is for!
Last edited by Muzic on 06 Mar 2007, 03:31, edited 1 time in total.
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Neddie
Community Lead
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Post by Neddie »

Smoth, I'm simplifying it, and you know it. While I destroyed my drafts several years ago, I had thirty or so pages on this sub-genre, complete with screenshots and general content flow charts.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Candleman wrote:You mean you have sex with your game?
Close, but no cigar. If Smoth had siad, "Screw with mine" then that'd be right, but Smoth said, "Screw in it" mening the charicter he controlls in the game screws.
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