Project Spring roadmap
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- WhiteBarsik
- Posts: 9
- Joined: 03 Mar 2007, 20:31
Project Spring roadmap
I can take an interest in the further plans for the project?
- WhiteBarsik
- Posts: 9
- Joined: 03 Mar 2007, 20:31
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- WhiteBarsik
- Posts: 9
- Joined: 03 Mar 2007, 20:31
Oh no. Same open project named Xaraya have to no lot of developers and it have a enough determined roadmap. In my opinion without it you it is simple team developers working above the uncertain project. And it is not connected at all that is the project open or completely closed/commercial. Please do not take offence at my reasoningsBlackLiger wrote:The Spring Project roadmap is much like the Middle East Peace Roadmap. Absolutely useless, since it changes every time you open it...
My own relatively minor plans:
1. Fix s3o cloaking bug
2. Add an initialStockpile tag of somekind for guessmyname (redundant due to LUA?)
3. Add a whole slew of new get/set COB commands, so long as they are as simple as they look (semi redundant due to LUA?)
4. look into teamcolour issues for features and weapons
5. Enable colormap for 'cannon' type weapons.
1. Fix s3o cloaking bug
2. Add an initialStockpile tag of somekind for guessmyname (redundant due to LUA?)
3. Add a whole slew of new get/set COB commands, so long as they are as simple as they look (semi redundant due to LUA?)
4. look into teamcolour issues for features and weapons
5. Enable colormap for 'cannon' type weapons.
Last edited by FLOZi on 25 Mar 2007, 06:51, edited 5 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Use the new LUA / gaia stuff?Forboding Angel wrote:flozi, you forgot #6
6. Figure out how to allow features to run bos/cob scripts...

edit: And that's not minor!
Last edited by FLOZi on 05 Mar 2007, 13:59, edited 1 time in total.
"Features" don't have COB scripts. The quickest way to get
that feature would be to use units as features. To make the
units behave more like features, you'd want them to not be
displayed on the minimap (just setting them to stealth won't
be enough if they are in los). You'd also want to make them
unselectable. On the upside, they would work as ghosted
buildings
that feature would be to use units as features. To make the
units behave more like features, you'd want them to not be
displayed on the minimap (just setting them to stealth won't
be enough if they are in los). You'd also want to make them
unselectable. On the upside, they would work as ghosted
buildings
