AI\AAI\cfg\mod\TBT12.cfg not found - Help please!

AI\AAI\cfg\mod\TBT12.cfg not found - Help please!

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Super007
Posts: 2
Joined: 04 Mar 2007, 17:30

AI\AAI\cfg\mod\TBT12.cfg not found - Help please!

Post by Super007 »

Can Someone please Help me Make this Config File? Ill do anything!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

What is a "TBT12"?
Super007
Posts: 2
Joined: 04 Mar 2007, 17:30

Post by Super007 »

KDR_11k wrote:What is a "TBT12"?
It is the Latest "Battle Tech" Mod.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Don't post the same thread in multiple places. :|
submarine wrote:from the AAI FAQ:

Q: How do i add support for other mods?

A: At first you have to figure out the internal names (e.g. ARMCOM) of the starting units of all sides (they can
be found in the mod archive in sidedata.tdf) and create a cfg file in the cfg-subfolder. The filename is the name of the mod-file, replace its ending with ".cfg". In case you are not sure about the filename try to run AAI with that mod. It will fail
to load and print the desired cfg filename in its logfile (look at /aai/log/).

You will have to specify the number of different sides, their names and starting units. All other statements
are optional. You will find a complete list of all statements as well as their default values in the
/aai/cfg/help/example mod.cfg)
In another of the threads.
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