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Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

from the AAI FAQ:

Q: How do i add support for other mods?

A: At first you have to figure out the internal names (e.g. ARMCOM) of the starting units of all sides (they can
be found in the mod archive in sidedata.tdf) and create a cfg file in the cfg-subfolder. The filename is the name of the mod-file, replace its ending with ".cfg". In case you are not sure about the filename try to run AAI with that mod. It will fail
to load and print the desired cfg filename in its logfile (look at /aai/log/).

You will have to specify the number of different sides, their names and starting units. All other statements
are optional. You will find a complete list of all statements as well as their default values in the
/aai/cfg/help/example mod.cfg)
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