Rust Valley Beta
Moderator: Moderators
Best map you'be made yet Gool, nice work.
Although, i don't really get the metal allocation: North has an extra metal spot on top ground and on both sides if you start in the middle (which is more protected to attack by the steep edges) you get more metal spots strangely.
Very nice though, I'll actually play this map. :D
Although, i don't really get the metal allocation: North has an extra metal spot on top ground and on both sides if you start in the middle (which is more protected to attack by the steep edges) you get more metal spots strangely.
Very nice though, I'll actually play this map. :D
Thanks for the kind words demo.
About the metal, count again
both north and south have exactly the same amount of metal spots. About the middle player having more metal spots it's because if you build a guardian on the edge of the hill the middle player can cover almost all of the middle with the guardian and the opposing middle player can only get 3-4 mexes in the valley.
My prediction is that in most games the players in the sides will fight it out constantly while the middle players porc a bit and prolly tech up, but if the middle player decides to help out one of the sides that can be very surprising...
About the metal, count again

My prediction is that in most games the players in the sides will fight it out constantly while the middle players porc a bit and prolly tech up, but if the middle player decides to help out one of the sides that can be very surprising...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Hardly. GD doesn't go anywhere fast. Any decent URC player on a map like this can massively outflank a GD player. However, on terrain like this, if attacked head on GD will pwn massively. That's the way it's supposed to be.knorke wrote:GD units in e&e can go everywhere which makes it a bit unbalanced I think..