Display arc for limited arc weapons
Moderator: Moderators
Display arc for limited arc weapons
It would be useful for units with weapons that can fire only in a certain arc to have that arc displayed when you display their weapon ranges (e.g. when you press A or hold shift over one of them). That way a player can better see what area his units can shoot at in their current positioning.
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I think maybe arc display should be default with a tag (per unit or per weapon?) to say whether the unit would need cones for proper display. Few units will use cones that aren't designed to restrict the aim in the XZ plane.
While we're at it it would be nice if we could define the horizontal and vertical traverse separately so e.g. artillery with fixed guns that still move up and down don't care about height or tanks with turrets can't aim at things directly above them.
While we're at it it would be nice if we could define the horizontal and vertical traverse separately so e.g. artillery with fixed guns that still move up and down don't care about height or tanks with turrets can't aim at things directly above them.
I think this is possible already. Set WeaponMainDir to point down (0 -1 0 AFAIK) and set arc to 240 degrees. That should limit the gun to +30 degree vertical angle.KDR_11k wrote:...tanks with turrets can't aim at things directly above them.
Since the tank will rarely (if ever) find valid targets under itself (except while flying in a transport or from an explosion), this won't even cause strange looking animations.