
Disclaimer: Placeholder texture. But I made a good walk script for it.
Moderators: MR.D, Moderators
Yes these are good points I have been considering them all. Some sort of body movement would definitely make it much more convincing. Of course TA animation scripting is not the most convenient thing to do on the unit... I have found some methods that work (including much stupid manual stuff that should be done by some plugin...), will definitly try to develop them further.Strategia wrote:I don't like it. It looks like the body is just floating along, and the legs look like an afterthought, anchoring the body to the ground to prevent it from floating away. Make it somewhat slower, have time between each leg's movement (i.e. move, wait, move other, wait, move other, wait.....), have the body rock a bit, and make the movement somewhat more staggered. Look at the AT-ATs in SW:EpV for a good example.
That said, I do feel it has potential, and is a very good start and a very good platform to refine from.