Repairing units which are taking damage
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Repairing units which are taking damage
Others may disagree with me on this one, but I thought I'd throw it out there anyway. I think it would be beneficial to gameplay if units couldn't be repaired for one or two seconds after being damaged. This would also apply to units/structures under construction.
I don't like how a couple of repair units (especially nanotowers with their large range) can keep defensive structures from being destroyed even while being constantly pelted with enemy fire. It just seems... wrong to me. If anything, the game should favor the attacking player rather than the defending player.
I don't like how a couple of repair units (especially nanotowers with their large range) can keep defensive structures from being destroyed even while being constantly pelted with enemy fire. It just seems... wrong to me. If anything, the game should favor the attacking player rather than the defending player.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24