Repairing units which are taking damage

Repairing units which are taking damage

Requests for features in the spring code.

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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Repairing units which are taking damage

Post by RogerN »

Others may disagree with me on this one, but I thought I'd throw it out there anyway. I think it would be beneficial to gameplay if units couldn't be repaired for one or two seconds after being damaged. This would also apply to units/structures under construction.

I don't like how a couple of repair units (especially nanotowers with their large range) can keep defensive structures from being destroyed even while being constantly pelted with enemy fire. It just seems... wrong to me. If anything, the game should favor the attacking player rather than the defending player.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

yes but you can also repair your units as they take damage, just bind a hotkey to selecting on screen units with less than half health, move them all out the battle and repair them.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

This is a horrible idea -1
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

This is a horrible idea -1
This is a great idea +2!

Bow before my superior counter-argument!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Is there a better Way to keep your Enemy from building Units than having him constantly repairing at highcost some unimportant defencebuilding ?
We should make Builders use more Energy and Metall during repair...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Should be up to the modder to decide whether this makes sense.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

what is love
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

^^ Wins argument with sheer randomness
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

*bounces head like the saturday night guys*

Why is an optional feature a horrible idea if it will never be used in BA?
Beat that...
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Only a fool aims at the defenses! kill the little anoying repairers first! :P
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

rattle wrote:*bounces head like the saturday night guys*

Why is an optional feature a horrible idea if it will never be used in BA?
Beat that...
have you *seen* the cyclopean horror the tag list is now? The complete and utter unmaintainability? Extraneous features that nobody uses are trouble.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Then ignore them.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

rattle wrote:Why is an optional feature a horrible idea if it will never be used in BA?
Beat that...
QFT
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