tomahawk

tomahawk

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Daan

tomahawk

Post by Daan »

i dont know if this is possible. But i think tomahawks are really cool looking rockes because they go so low above ground.
Image If possibel make something like this.

res
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bobthedinosaur
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Post by bobthedinosaur »

they are missiles, not rockets
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MR.D
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Post by MR.D »

Could be easy to do actually, units can have fuel.. and it would act like a plane flying.

Would likely need to be built in a factory to be used properly though.
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KDR_11k
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Post by KDR_11k »

Um, what for?
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yuritch
Spring 1944 Developer
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Post by yuritch »

Are camikaze planes even possible in Spring? They weren't possible in OTA engine.
If they are possible, then "proper" cruise missiles (a-la in-flight controllable and counterable with "normal" AA weapons) can be made. Limited fuel will help, too.
Of course, cruise missiles that land on the ground near the factory after being built or turn mid-flight and come back would look a bit silly...
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KDR_11k
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Post by KDR_11k »

In a worst case scenario you could handle that via script, just detonate the unit once its weapon aims or even better make it hide and destroy itself with no effect while launching a projectile that looks just like it at the target.
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Fanger
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Post by Fanger »

GOD DAMN IT...

Lets think about this...

Tomahawk cruise MISSILES fly low and hug the ground to AVOID RADAR DETECTION, there is nothing mystical special or cool about flying low, it does not grant you +2 to damage rolls or give you extra cool points.. its done simply and specifically to AVOID RADAR DETECTION...


Yes thats right IN REAL LIFE we have radar that can detect Missiles.. WOAH.. I know, and IN REAL LIFE radar is blocked by terrain, and gets obscured working close to the ground... WOAH...


Why cruise missiles are pointless in spring...?

Lets see... shall we:

1. Missiles arent detectable on radar (NOES!)
2. Missiles that arent cruise=1; and vlaunch cant be shot down (NOES!)
3. Only Missiles can shoot down other missiles (NOES!)


Those three things mean that having a tomahawk flying style would be PURELY VISUAL and serve no functional purpose..

and this should be in the request section as a request for a new visual missile flying type..
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KDR_11k
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Post by KDR_11k »

Unless you turn it into a form of kamikaze plane...
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Pxtl
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Post by Pxtl »

KDR_11k wrote:Unless you turn it into a form of kamikaze plane...
I think there've been numerous requests to make kamekaze planes now. Basically that sounds like the only way to do such a unit justice - have a "high altitude plane" that is a conventional missile (which can be shot down) and a "low altitude plane" for cruise missiles (which is invisible to radar).

Of course, I don't think any mods are interested in this feature, so don't expect a patch anytime soon, since modless features are just useless creep.

Still, it would be nice if tags could be made more universal in cases where it would make any kind of sense - fuel work on vehicles, kamikaze for planes, etc.
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AF
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Post by AF »

imagine the oddity that would be a tomahawk launching then stopping after giving it a move order. You'd need lua to fix that
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smoth
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Post by smoth »

Kami kaze god/divine wind

kame kaze would be turtle wind
cami kaze does not compute

please


also as a general announcement on the forum.... ALOT is two words "a LOT"

Sorry, it was bugging me... I think somewhere you guys roused the weaboo in me.
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Peet
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Post by Peet »

AF wrote:imagine the oddity that would be a tomahawk launching then stopping after giving it a move order. You'd need lua to fix that
Or the fbi magick of brakerate=0.0000001;
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Pxtl
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sorry smoth

Post by Pxtl »

I always make that mistake. Dunno where the "e" comes from. My personal pet peeve is loosing the game.

At any rate, many almost-modders have expressed desire for units that use other units as weapons a-la starcraft, this could be considered yet-another-manifestation of that desire.

In short, one of those pseudo-MTR subjects that is way, way down the list of priorities after things like "ending desync/providing resync"
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Fanger
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Post by Fanger »

This thread must be destroyed immediately and any memory of it erased


because I do believe smoth said he might possibly somewhere be a weaboo


such blasphemy cannot be allowed...

if this spreads, we could see a gundam seed mod..

THIS MUST BE STOPPED!
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KDR_11k
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Post by KDR_11k »

Kamekaze: Getting hit in the head by a turtle that is actually the incarnation of your deity.
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Pxtl
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Post by Pxtl »

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FLOZi
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Post by FLOZi »

smoth wrote:Kami kaze god/divine wind

kame kaze would be turtle wind
cami kaze does not compute

please


also as a general announcement on the forum.... ALOT is two words "a LOT"

Sorry, it was bugging me... I think somewhere you guys roused the weaboo in me.
Mod-der. Modder.

Not moder! :P
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VonGratz
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Post by VonGratz »

yuritch wrote:Are kamikaze planes even possible in Spring? They weren't possible in OTA engine.
They are possible in TA since two/three years old patch (TA4.0) was developed by Prognosis. Ive remember that it included also auto-teletransportation for units, and both worked well.
http://www.fileuniverse.com/?p=show&a=it&id=168

I think that the best possible use for some future Kamikase prog lines in Spring would include more one command for aircraft, a la on/off kamikase mod, for send a plane or, an one way squadron through the map to explode something very valious, or to do something more desesperate and heroic in the heat of a battle :roll: ....of course it will need a micromanagement that not would be interesting in the "heat of a battle".. :wink: :lol:
VonGratz :wink:
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smoth
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Post by smoth »

FLOZi wrote: Mod-der. Modder.

Not moder! :P
Mod-er.. not mod der.
-er


suffix
Definition:

1. somebody or something that performs or undergoes a particular action
adjuster
fryer

2. somebody connected with, often as an occupation
trucker

3. somebody or something that has a particular characteristic, quality, or form
fore-and-after

4. somebody from a particular place
New Yorker
foreigner

[Partly Old English -ere < Germanic; partly via Anglo-Norman < Latin -arius; partly < Old French -eor (see -or1)]
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Candleman
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Post by Candleman »

Oh snap!
/me snaps
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