Making a game

Making a game

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

Huh?

GAME?? GIVE ME INFOZ!!!!
7
33%
Why should I care?
6
29%
GO PLAY A REAL GAME NEWB!!!!!!1
6
29%
DOUBLE POSTING NEWB WTF!!!!
2
10%
 
Total votes: 21

User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Making a game

Post by rcdraco »

I want to make a 3d robot game, but I need a good game maker for it. Game Maker so far is the best I've seen, for free in my case. Any ideas would be nice.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

how about the spring engine?
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

It should have 3000 poly cubes and 8-bit pixellated textures.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

oh cool, over the top capitalization and excess punctuation. a recipe for hilarity
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

About the game

Post by rcdraco »

Third person like armored core, full engineering{Think Gran Turismo and Phantom Crash}, Online play, sorta. I suck at making anything so this probably will never happen...... It's an idea older than The Plot War, since 4th grade I've had the idea for this one. 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) :evil: 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

1337

Post by rcdraco »

Microsoft made XNA?? I think it's called sounds neat!!!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

rcdraco, you can barely get a spring mod completed and you want to write a game. Dude, talk about wanting to drive a porshe when you are at crawl speed.

Slow down, learn some more and try and finish blue tanks first. You have a ways to grow before you can write a game. I am not trying to be mean or anything. Mods are like games minus the tedius headache crap. Finish a mod first.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: 1337

Post by KDR_11k »

rcdraco wrote:Microsoft made XNA?? I think it's called sounds neat!!!
That's only an improved DirectX. If you couldn't make a game with C++ and Direct X chance is you won't be able to with C# and XNA, either.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Here is a list of some free game makers:
http://spring.clan-sy.com/team.php
Dunno which is best.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

smoth wrote:rcdraco, you can barely get a spring mod completed and you want to write a game. Dude, talk about wanting to drive a porshe when you are at crawl speed.

Slow down, learn some more and try and finish blue tanks first. You have a ways to grow before you can write a game. I am not trying to be mean or anything. Mods are like games minus the tedius headache crap. Finish a mod first.
In fact games are a lot harder to do than they seen (already tried :P ). If you cant get a spring mod (that is a lot easier since the engine, that I believe is the harder part, is there) done you will hardly get a 3d game done.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I dont like putting a man down but im with smoth on this one
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

actually its not that hard. look at my game:
Image
what you mean, "it looks like from twenty years go"?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I can't touch this...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

1v0ry_k1ng wrote:I dont like putting a man down but im with smoth on this one
I am not trying to put rcdraco down. Making a game is a lot of work and it takes a lot of skill. If one cannot make a mod, then one cannot make a game.

It is like trying to walk when you possess no legs.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

knorke wrote:actually its not that hard. look at my game:
Image
what you mean, "it looks like from twenty years go"?
Certainly looks strange. What's it about?
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Foolish draco. You brought this on yourself by asking for help on the spring forums.
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

Game makers are fine for playing around, but soon you will get to a point where you really need one feature that the game maker doesn't have, and you can't continue the developement. Try either modding a similar game, or learning to program and using an engine like irrlicht or ogre3d. The second choice is, of course, tons and tons of work and impossible alone.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Boirunner wrote:Game makers are fine for playing around, but soon you will get to a point where you really need one feature that the game maker doesn't have, and you can't continue the developement. Try either modding a similar game, or learning to program and using an engine like irrlicht or ogre3d. The second choice is, of course, tons and tons of work and impossible alone.
Not impossible, just very hard! :P
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

@KDR_11k
The white triangle thingy is your spaceship. You drift around in a colorfull world and try not to hit the walls because then you die.
(The level is bigger than on the picture, it scrolls if you move around)
There is also a serverapplication you can connect to and then you can shot your friends over network but I am still working on this.
So its like Asteroids with multiplayer.
I use c++, SDL for graphics and winsock for the network stuff.

Free c++ IDE and compiler:
http://www.bloodshed.net/devcpp.html
That and some tutorial is all you need but in the beginning it might not be much fun.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Macromedia Flash is really painless to code for and probably more powerful than game maker.

Look up some tutorials on actionscript :|
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