Sheekel wrote:So when is this considered cheating?
At the LANs I go to, we've decided to ban the use of helper LUA scripts. I guess we want people to have to actually play the game, not write a script to do it for them. Micromanagement anyone?
Judging from your avatar we're not in the same camp, but personally I prefer to be telling my Cans to attack a factory in my opponents base instead of ordering them in and then leaving them while I go off to turn off some metal makers so that their lasers still work. I come back and they walked into a comm and got dgunned.
By your argument, why should we even have repeatable queues on buildings, patrol paths, hell we should even say units can't attack anything unless you order them to.
I don't think an auto dgun AI is going to be a good thing, but I'm certainly glad I don't have to manually upgrade every mex, assign idle nanotowers to assist buildings and turn off metal makers when my energy is drained.
I think the solution lies with the lobby to be honest. Get the lobby to check the lua scripts a player has against the hosts, and warn the host if a players scripts don't match. Then allow the host to download them from a client and upload to other clients. If a host is suspicious of a script he can disable use of scripts that aren't also on his machine. This also lets hosts decide if certain widgets are or aren't permitted, rather than Spring or a mod enforcing it.