Can' get rid of contour lines

Can' get rid of contour lines

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Can' get rid of contour lines

Post by Goolash_ »

Forboding Angel Wrote:
Import as design map, redraw heightmap, say good bye to contouring. Either that or, import heightmap, resample to 1/2 size, resample back to original size, l3dt redraws it = 32bit heightmap.
Doesn't seem to work for me :cry: .

I make a map in l3dt then export it to smooth things and re-size it, and when i import it back contour lines appear and i cant get rid of then in either of the suggestion FA made in the quote. I'm going to cry soon...

Goolash.
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Goolash_
Posts: 201
Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

bamb just wrote it to me in a private message since he doesn't have access to this forum:
open the heightmap in photoshop, convert to 16 bit grayscale and do gaussian smoothing, save as png (L3DT can read 16bit png grayscale images).
I'll give it a try now...
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Do it 10 times.

Also, it's generally better to import your heightmaps as designmaps, and let l3dt draw it for you.
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Forboding Angel wrote:Do it 10 times.

Also, it's generally better to import your heightmaps as designmaps, and let l3dt draw it for you.
I resized it 4 times and it didn't do much so i stopped trying, i'll try 10 times the next time. as for importing as design maps - i don't want l3dt to change anything after i'm done tinkering with the hieghtmap so i import it as heightfield so l3dt won't change anything.

As for bamb's advice, it seems to have worked. I took the heightmap, converted it to a 16bit png and ran a very subtle guassian blur that didnt change anything and it works.
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