mmmm.... TLL....

mmmm.... TLL....

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

mmmm.... TLL....

Post by Buggi »

Image

Some of their units are phenomonal!!

-Buggi
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

WOHOOO!!!

Using a quick app I threw together to resize the bitmaps so they'd all fit on the single plane format Spring uses I was able to merge the entire race into my game! MUAHAHAHHA :twisted: :twisted:

This is the little utility I did up...
Image

But now I've got 2700 textures loaded for units w00t!!

And whats better, I resize them using high quality algorithms (Bicubic) and they look just as good after being saved smaller.

-Buggi
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Can you upload your special TLL version?

And a question: Would there be a way you could write a small app so you could check the scripts of the units being loaded, and if they use any script calls foreign to Spring (like some of the trig functions that otherwise work fine in TA) it would dump out the script, the line, and the unit's file in a text file somewhere?
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Checking scripts and all that is very complex. I have a unit file parser in the works, but like I said, it's complex.

Heck you have to decompile a script before you really know what its doing. Scripter (written some time ago) does a fantastic job of this.

Yeah, some of the TLL units have scripting issues... I don't think Spring is communicating with it exactly the way it likes. :-)

-Buggi
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Buggi, that app could be very useful to me...
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Let me polish it up a little and I'll let ppl download it. I offer no "support" for it, just a little utility app I threw together. :P

-Buggi
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Buggi, could you upload the TLL textures? The race project I'm involved in uses a lot of them.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Here is my entire texture HPI file.

http://www.epicedit.com/TheMonkeyTextures.hpi

I split my files out for ease of changing stuff around. -_-

-Buggi
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Buggi
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Joined: 29 Apr 2005, 07:46

Post by Buggi »

http://taspring.clan-sy.com/phpbb/viewtopic.php?p=17189

I released the Image Resizer...

-Buggi
Anonymous Joe
Posts: 21
Joined: 01 Nov 2004, 03:33

Post by Anonymous Joe »

How exactly are new races added?

is there some new support for that now?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

new races work like ota exept the commanders script works specifically with arm and core as does the client, which are both hardcoded.

So you either replace the arm or core, or you write your own script in a textfile and load it.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Wrong Thread joe. go ask here.

hi there.
thanks for your work Buggi.
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