Metal map climate
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Metal map climate
Well, due to my other thread getting locked
http://spring.clan-sy.com/phpbb/viewtop ... 3&start=60
I am starting it up here.
As you can see in those two screens, I am really making progress in the right direction, and my intention for this is to make it easy for mappers to interchange textures and normal maps, for many varied metal type worlds.
Remember, just because the plant it made of metal, that doesn't mean the metal return is good metal/or even all that useful. It only turns into a spamfest if you design it that way.
Anyway, Anyone have anyhting they would like to see? I'm kinda shooting blind here, cause my original goal has been met, but I want to improve upon it if at all possible.
Thoughts? Comments? Suggestions?
http://spring.clan-sy.com/phpbb/viewtop ... 3&start=60
I am starting it up here.
As you can see in those two screens, I am really making progress in the right direction, and my intention for this is to make it easy for mappers to interchange textures and normal maps, for many varied metal type worlds.
Remember, just because the plant it made of metal, that doesn't mean the metal return is good metal/or even all that useful. It only turns into a spamfest if you design it that way.
Anyway, Anyone have anyhting they would like to see? I'm kinda shooting blind here, cause my original goal has been met, but I want to improve upon it if at all possible.
Thoughts? Comments? Suggestions?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
forboding, if there was a way you could try to make a texture that looks like the ridged side of the metal pilars it would be awesome. I say that if you are striving for near perfection here, then you definately need to get the sides going properly.

Matching this here is really all that you have left to do.

Matching this here is really all that you have left to do.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
NO SHIT, I haven't seen you on teamtalk in awhile...Forboding Angel wrote:DAMN
I knew I forgot something. Thanks quanto.
I hope to have this finished this weekend but no promises. I'm really really busy as of late.
I always wanted to re-do metal heck with non-blocking features over the hills, to make them look PERFECTLY rectilinear..

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Import as design map, redraw heightmap, say good bye to contouring. Either that or, import heightmap, resample to 1/2 size, resample back to original size, l3dt redraws it = 32bit heightmap.
Well, it appears you ahve done it already, so I'm gonna stop with what I was doing. I was just wanting to see if it could be done properly, and you've proved that it can.
I'd like to get my hands on that climate to see if I could possibly improve upon it (not that it really needs any), just to see where limits are etc etc.
Very very hot sex there muf. Impressive

Well, it appears you ahve done it already, so I'm gonna stop with what I was doing. I was just wanting to see if it could be done properly, and you've proved that it can.
I'd like to get my hands on that climate to see if I could possibly improve upon it (not that it really needs any), just to see where limits are etc etc.
Very very hot sex there muf. Impressive


Ok, hold on to your hat, Your looking at the product of the desert climate, I sort of reverse engineered it by supstituting the source textures.Forboding Angel wrote:Import as design map, redraw heightmap, say good bye to contouring. Either that or, import heightmap, resample to 1/2 size, resample back to original size, l3dt redraws it = 32bit heightmap.
Well, it appears you ahve done it already, so I'm gonna stop with what I was doing. I was just wanting to see if it could be done properly, and you've proved that it can.
I'd like to get my hands on that climate to see if I could possibly improve upon it (not that it really needs any), just to see where limits are etc etc.
Very very hot sex there muf. Impressive![]()
For some reason l3dt won`t import a new climate so I just started mucking around with the source textures and chose the desert climate because it has the least texture layers/types, and for this type of metal map you only need three.
You may want to have a go at modifying the desert climate since your our resident l3dt guru

The zip contains three textures and bump maps, backup your desert24 climate textures and dump these into the folder "listed below"
rock1-desert2.jpg
rock1-desert2_bump.jpg
rocks1-desert.jpg
rocks1-desert_bump.jpg
yellowsand1-desert.jpg
yellowsand1-desert_bump.jpg
http://muf.222clan.com/metal_textures.zip