For the Topic:
Of most of the Effects the Players see in Spring, the Buildingeffect makes about 50 % so those Nanos are watched alot. Time for a Rework, always with the Target in Mind - letting it look better, with the OldTA Effect left intact.
Here is a 7z file including two videos - one of a "animated" Texture, One as Show of How it would/should look like:
http://www.bestsharing.com/files/Gt50PJ ... x.sd7.html
PS: The NanonTexture is only a Try - and inspired by the Apfelmannformula and DNA-Transcription it is far away from the perfect Loop thing i would have liked to get.
First Request:
Allow it to add black& White Animated GlowMaps (one in the VideoExample) that show in Fractal Animation what those Nanos turn into. They don`t need transparency, they should be limited in Size & Length - and they should be easy replaceable by the Modmakers. The Texture should be placed by Face (2 Tris ).
Black & White for the Diffrent Nanocolours to work with.
And of course better looking as in the Example- that failed especially if it comes to loop.
But why a Video or AnimatedTexture? Doesent that scream of Memorywasting ? Couldn`t even the worst Programmer create something more beatuiful with lower Performancewasterate. He/She could, but not every Modder, not every Artist out there. The Spring Mappingsystem is that much used & Loved because you never ever have to take scripts & or code into your Hands.
A Image

Second Request:
Pulsating Rythm for the Building/Unit under Construction. A Mod configureable Rythm in wich the Under Construction Building/Unit is pulsating between the "OldTA" stylish NanoGree and the Animated GlowMap. The Modmakers should be able to deliver the Pulserate, intensity and lasting of one Pulse. That way - a Analyzing AI could provide a faster Pulse once you went into Ressource Trouble or have a Battle closer to your Base..
-> Bad Example is visible in the second Video in the sd7
Third Request:
A Black/White Mono (like we have it for Feature Alpha) Texture that uses the Reflections (we already have for existing Units) to draw a Skeleton on the Units currently Built on. Allows Moders to use a Terminator 1000 LiquidMetalleffekt, so if somebody is not happy with the Nanostyle at all - this would be a good Alternative.
A Image of how a Alpha could look like:

There is also at the End of the Second Vid a ShortGlance on the MetallAlpha.
Thx for Reading and Replying