Never made a mod for spring (made a mod in OTA as an experiment) but I had an idea in mind.
Rather than building more and more res structures, which allows for quicker players to expand and exploit faster, why not only a single or cluster of buildings that produce res at an exponential rate?
Start with something like a stationary com al la NOTA that slowly produces more and more res as the game progresses futher, so players are forced to work with the same exact amount of res.
Problem is, how do I set that up? In FBI? In LUA possibly? The unit scripts?
Thnx.
Exponents and unit values
Moderator: Moderators
Part of the game dynamic is that resources have to be managed (in a traditional RTS anyway). Mods like Kernel Panic remove that and make the main resources time and space.
That actually is an interesting idea; i can see it leading to interesting gameplay situations. F.ex, as long as both parties survive, you're guaranteed to see higher tier units if they provide an advantage.
The hard part would be keeping the battles sufficiently entertaining.
That actually is an interesting idea; i can see it leading to interesting gameplay situations. F.ex, as long as both parties survive, you're guaranteed to see higher tier units if they provide an advantage.
The hard part would be keeping the battles sufficiently entertaining.
According to the latest posts from Trepan, it should be possible to invoke LUA scripts from COB now, with concurrent changes in the virtual machine's state. I think that if we can get this hooked into the database created by the Unit.cpp stuff, then we'll be able to do things like a real upgrade path fairly seamlessly. I've been sitting this out, though, because just getting the practical details of my project done is taking up all of my attention at the moment.
If you want a workaround, you could easily have only one unit (Perhaps the com, or perhaps with a unit limit) which can create resource structures. Give the resource structure no yardmap, and he should be able to build the same structure over and over again on the same spot if he is put on repeat (I remember messing up with Solars once, and it did this thing where i could build them all on the same spot- was it the yardmap? I forget).
Of course, the growth would be linear, not exponential.
If you want the growth to be exponential you could make this builder of resource structures a factory. Have it build static resource structures inside itself, which can be built on top of ieachother, and give those resource structures some nano.
Set the factory on repeat, give it orders of 'guard self', and the resource structures will be built in the factory, and start helping with its nano to build more resource structures.
There you go! Thats the solution. Exponential economic growth with no micro.
Of course, the growth would be linear, not exponential.
If you want the growth to be exponential you could make this builder of resource structures a factory. Have it build static resource structures inside itself, which can be built on top of ieachother, and give those resource structures some nano.
Set the factory on repeat, give it orders of 'guard self', and the resource structures will be built in the factory, and start helping with its nano to build more resource structures.
There you go! Thats the solution. Exponential economic growth with no micro.