FINAL FRONTIER MAPS NEEDED

FINAL FRONTIER MAPS NEEDED

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply
User avatar
aphiticus
Posts: 2
Joined: 16 Feb 2007, 19:41

FINAL FRONTIER MAPS NEEDED

Post by aphiticus »

Im begging some mappers out there to makes some more Final Frontier Maps. Make a good 1v1v1 map or some good 2v2 maps. Especially some really huge maps for a 5v5 or 8v8 game.

Final frontier is a fantastic mod that needs more maps.

Asking cant hurt can it?

Adam.

PS if you want to join the Final Frontier fan club just put [FF] in front of your player name.
User avatar
RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

I haven't played Final Frontier, and don't know what the maps tend to look like. What are important elements in a Final Frontier map? Are they all just empty space, or is there terrain of some sort?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

get cosmos on uf.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

RogerN wrote:I haven't played Final Frontier, and don't know what the maps tend to look like. What are important elements in a Final Frontier map? Are they all just empty space, or is there terrain of some sort?
They tend to look like the ships were in space inside my knoledge. To give this effect you need void water (and im not sure but I believe that those "orbital" buildings are made to be placed on water)
User avatar
aphiticus
Posts: 2
Joined: 16 Feb 2007, 19:41

Post by aphiticus »

Hey Manored. Thanks for the interest in your reply. Im not a mapper but i believe making a few maps wouldnt be difficult. Just use Asteroids V2 or Cosmos to get ideas from. There really isnt land except for the water looks like Space and the Atmosphere is simular.

Any maps produced would be played. If you need a tester just let me know.

Adam.
User avatar
Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

some things you should know about FF maps:

- they must be bigger than groundmaps because the units are faster and have a longer LOS/weaponrange in average. As rule take this:
1vs1 - 16x16
2vs2 - 20x20
3vs3 - 26x26
4vs4 - 30x30 or bigger

- metal values should be now like in deepspace

- space will be simulated with water and a skymap. Most buildings can only be placed on land, but some can also be placed on water/space.

- very important is that you make the land very flat. Else it looks odd if the ships collide with the asteroids.

That should be all... the restis up to you
Post Reply

Return to “General Discussion”