Kernel Panic
Moderator: Content Developer
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
My suggestion: high accuracy, NO blast radius, long air time, low rate-of-fire. That way it can be used to destroy statics easily, but will be almost completely useless against mobile armies (a shot might take out a byte if you're lucky). Think of it as a high-trajectory sniper that can only hit immobile targets, not artillery that spams fire over the enemy.Boirunner wrote:KDR, what do you suggest we do with the pointer? Just reduce damage alot? I feel they should be able to attack kernels from a fairly long range, so the defender is forced to counterattack. But yeah, now they are pretty OP.
I'll check the mine out later when I have time.
I think they should have more use in an actual battle. Either way the range needs a cut or the speed a boost because they just can't shoot to their maximum range. Personally I liked the low arc I used for them back then, damage was 250 back then and I think that'd be a fine value now, too. Maybe with 750 damage against buildings or just a 50-70% cut on building health. Normal units take way too long to wreck a building and once the enemy army is in your base you've lost anyway because your factories will be pinned the whole time.
Then I hereby announce a new fork of Kernel Panic with Balanced Panic in answer to you laziness good sir!Boirunner wrote:I wanted to check out the mines and make a new release with nerfed pointers tonight, but I'm lazy so I wont. Just so you know.
Updates and details about my revolutionary fork in a 6 months if I get around to it. EXPECT GREAT THINGYIES!!
Last edited by Relative on 16 Feb 2007, 00:57, edited 1 time in total.
But they are so fast to make that you can use em to create "firewalls"...Pxtl wrote:My suggestion: high accuracy, NO blast radius, long air time, low rate-of-fire. That way it can be used to destroy statics easily, but will be almost completely useless against mobile armies (a shot might take out a byte if you're lucky). Think of it as a high-trajectory sniper that can only hit immobile targets, not artillery that spams fire over the enemy.Boirunner wrote:KDR, what do you suggest we do with the pointer? Just reduce damage alot? I feel they should be able to attack kernels from a fairly long range, so the defender is forced to counterattack. But yeah, now they are pretty OP.
I'll check the mine out later when I have time.
http://spring.unknown-files.net/file/23 ... th_Sounds/
does not need erom cursors anymore, has sounds, new craters that you could keep if you want.
does not need erom cursors anymore, has sounds, new craters that you could keep if you want.
Haha, sweet! Now that's what I call oldskool! I just listened to the sounds, I'll play a game with them tomorrow. But yeah, I think this might kick lots of ass! Good work!Noruas wrote:http://spring.unknown-files.net/file/23 ... th_Sounds/
does not need erom cursors anymore, has sounds, new craters that you could keep if you want.
I have to say that Boirunner has set some kind of a new record - I mean, he registered only 10 days ago, started with a simple XTA mutator, and he's already shanghaied a bunch of modders into his mad little project, and put together an impressive TC (now, with sounds!). I have to say it's impressive.
I'm betting he's an alt and it's actually min3mat who's completely lost his mind.
I'm betting he's an alt and it's actually min3mat who's completely lost his mind.