Link (and screenshot) here:
http://spring.unknown-files.net/file/23 ... tal_Siege/
Opinions? Comments? Flaming?

Moderator: Content Developer
0s and 1s represent the state of a current when interpreted in the machine. They are bits. They are NOT a matrix, they are a long series of electrical current. Matrices are structures set up by high and low level code. Because a matrix is an array.manored wrote:Matrix es of doom aren't supposed to be beautiful, are then?Guessmyname wrote:Err...
replace the ones and zeros with the grid like in Marble madness. That will look better - this looks confusing, and the stretched numbers of the sides look ugly
I know matrixes arent made of that, but I dont care... A lot of numbers in the middle of a endless sea of darkness looks pretty cool for me...smoth wrote:0s and 1s represent the state of a current when interpreted in the machine. They are bits. They are NOT a matrix, they are a long series of electrical current. Matrices are structures set up by high and low level code. Because a matrix is an array.manored wrote:Matrix es of doom aren't supposed to be beautiful, are then?Guessmyname wrote:Err...
replace the ones and zeros with the grid like in Marble madness. That will look better - this looks confusing, and the stretched numbers of the sides look ugly
Binary code is the representation of machine code which is typically assembled in a compiler. What you have is a sea of bits. Both of which are already represented in the mod. 1 nybble is 4 bits, and a byte of 8 bits can represent a character.
Google please next time.
Ok I will invent up a story to explain that:smoth wrote:real bits are not rolling on top of each other...
cmon' man, it looks silly.