RAI v0.601
Moderators: hoijui, Moderators
It crashes when the game starts, as in, when the countdown to start ends. This is with EE .172
It also crashes with Star Wars Spring, but I don't play that much.
It is a standard windows error report message - "please tell Microsoft about this problem."
I don't know if it would do you any good, but I may be able to scrounge up the file that it wants to send containing the error information, if you'd like.
It also crashes with Star Wars Spring, but I don't play that much.
It is a standard windows error report message - "please tell Microsoft about this problem."
I don't know if it would do you any good, but I may be able to scrounge up the file that it wants to send containing the error information, if you'd like.
No, RAI doesn't have any kind of long-time self-learning in it, likely never will. In terms of damage efficiency, I didn't intend on having it try to decide which units are more useful than which, just my personal preference. Although, I had considered a few possibilities for map learning, I will probably, instead, just focus on improving map detection.
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- Posts: 87
- Joined: 23 Dec 2006, 21:36
RAI gives out an error message if you use LLTA Mod, it says to much units (limit 155 if I remember the message right). Could you take a look into this?
If you need a Link to the mod: http://spring.unknown-files.net/file/2240/LLTA_V_0.2/
If you need a Link to the mod: http://spring.unknown-files.net/file/2240/LLTA_V_0.2/
the array size for each build list, I didn't think that would be a problem as it was, but in any case, its easy enough to fix. For the time being just ignore those messages, a few anti air/land units will go unused in the game but aside from that it shouldn't cause any problems.
It may still be quite a while before the next version is out.
It may still be quite a while before the next version is out.
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- Posts: 87
- Joined: 23 Dec 2006, 21:36
Reth, I want to congratulate you on the excellent work; this is the only AI that has even come close to beating me in S44 (early rushes!
), and then continued to put up a reasonably good fight throughout the game. Fantastic job.
*granted, it was 3 of them each with 100 handicap vs me, but still....most other AIs either do nothing with '44, or play *really* crappily.
So, keep up the good work!

*granted, it was 3 of them each with 100 handicap vs me, but still....most other AIs either do nothing with '44, or play *really* crappily.
So, keep up the good work!